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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Modular Trench "Mobile Spawn"


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Cornered Rats

XOOMToday we're ecstatic to reveal the first pass of our Modular Trench "Mobile Spawn," which will be deployable by TRUCKS only like all other mobile spawns in WWII Online. We also have a couple of items to cover which include 64-bit open beta reminder, and another survey designed to help us improve connections all around the world with our new ISP. Continue reading this article to see pictures of the new Modular Trench "Mobile Spawn," and those additional items.

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View the full article on battlegroundeurope.com

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wherever the infantry actually spawn in the new modular trench design, please dont let them be camped. if an ei can just sit on the edge of the trench and mow down greentags as they spawn in its just not going to improve on the existing system at all.. give people a chance to spawn in, get their bearings, then decide what to do about the enemy. It would be great if these new had AI protection too... ! The pain of driving a truck for 20 minutes or more to deploy a mobile spawn to allow people to get closer to the action should be rewarded with more than the risk of having it camped or having it destroyed within seconds by a single ei or plane.

Also, why not allow a truck to "load up" with a specific/finite number of units... e.g. 25 rifles only... or 10 rifles and 10 smgs.... then once exhausted the mobile spawn is empty and automatically becomes "ruined" within a set time, or can be replenished with another visit from a different truck... give mission leaders the power to decide what units are spawnable!

 

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