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Bofors vs. Axis DD


undercova
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Why do you think this is a bug?

Nothing about the current naval game is realistic, but it's always going to be the case that destroyers are easily perforated by a variety of ground weapons. 

WWII destroyer hulls and superstructures typically were made from low-carbon steel, not armor steel. US destroyer hulls typically were about 12mm thick. 

The realistic way to avoid being sunk by enemy ground weapons would be to stay out of their range.

Edited by jwilly
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4 hours ago, jwilly said:

Why do you think this is a bug?

Nothing about the current naval game is realistic, but it's always going to be the case that destroyers are easily perforated by a variety of ground weapons. 

WWII destroyer hulls and superstructures typically were made from low-carbon steel, not armor steel. US destroyer hulls typically were about 12mm thick. 

The realistic way to avoid being sunk by enemy ground weapons would be to stay out of their range.

That last part would require our guns to actually kill infantry at more than a few hundred meters or the explosions to do something to anything outside of directly hitting it though

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10 hours ago, jwilly said:

The realistic way to avoid being sunk by enemy ground weapons would be to stay out of their range.

This.

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10 hours ago, jwilly said:

Why do you think this is a bug?

Nothing about the current naval game is realistic, but it's always going to be the case that destroyers are easily perforated by a variety of ground weapons. 

WWII destroyer hulls and superstructures typically were made from low-carbon steel, not armor steel. US destroyer hulls typically were about 12mm thick. 

The realistic way to avoid being sunk by enemy ground weapons would be to stay out of their range.

could have said the same for the problem with the Matty then ?!?!

"Stay out of their range"

:rolleyes:

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It ... never ... ends.

 

At least the last 3 weeks of Axis roll shifted focus to camping Allied spawn points, where it belongs frankly. Was kinda nice not to hear the typical whine.

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23 minutes ago, undercova said:

could have said the same for the problem with the Matty then ?!?!

There'd be other options vs. the Matty, if the vegetation worked more realistically. Or, if the game didn't use unrealistically campable fixed spawn points.

Just as there'd be other options for destroyers to hide, if night and weather were more realistic.

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Maybe if the navy wasn't stuck in Tier 0 it could use things like radar to stay farther out. As it is, you need to be close to spot and shell things...

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1 hour ago, rob said:

Maybe if the navy wasn't stuck in Tier 0 it could use things like radar to stay farther out. As it is, you need to be close to spot and shell things...

ww2 radar would not lay guns on targets ashore.

The "navy" in this game is a bunch of pillboxes run aground making the rest of the game awful. Every navy should have all the spawn points removed, and replaced with some a few miles apart from each other (outside visual range of each other) out in the middle of the Atlantic, or up by Norway or something. Maybe like barracks, each has 4 spawn points spread X miles apart, UK NW, Germany NE, France SE, and US SW (if there is ever US). Away fromt he rest of the game.

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Inf have to be within visual range of 700m to be killed unless its Sto bombs .

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11 hours ago, TR6AL said:

Inf have to be within visual range of 700m to be killed unless its Sto bombs .

And at 700m, there is literally no way to be outside the range of ground weapons and still be effective in ground support.  DD shells need to be STO

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On 7/10/2021 at 9:32 PM, undercova said:

Allied bofors can sink an axis DD easily by shooting into side of it (near waterline)

Axis Bofors can sink an Allied DD easily by shooting into the side of it (near waterline)

why was this not... "bofors can sink DD's?" was there a need to note a specific side, when it applies to both sides?

lemme try....

Allies need to enter game name to log in

Allies need to pull trigger to fire at targets.

Allies need to turn computer on to have a chance at playing.

 

Edited by Kidd27
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Allied destroyers that performed gunnery support of Normandy activities decreased the effectiveness of return fire from German batteries by operating at high speed with maximal evasive action.

It's unfortunate that WWIIOL ships are so simplistically modeled that they stop to fight, or at most move in a straight line.

I can't think of any physically possible ship action that'd be more unrealistic than stopping to fight.

And engaging other ships from flat trajectory ranges is mostly laughable, too.

Except somehow CRS didn't intend it to be humorous.

 

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20 hours ago, dfire said:

Would be cool to have DD main guns server tracked. I believe currently outside like 700m, dd shells do not damage inf, even if they explode right next to them

Or when you fired them the entire ship doesn't start going backwards at 5 knots from the recoil lol. 

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7 hours ago, Mosizlak said:

Or when you fired them the entire ship doesn't start going backwards at 5 knots from the recoil lol. 

Fisiks

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