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Pak36 push speed slower


undercova
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Any reason CRS changed the pushing speed of Pak36 ? It is much slower now ... more like Pak38/40

I know the speed of the "old" Pak36 ... played it for years. you can instantly "feel" that something changed. nothing mentioned in the patch notes

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I believe that was in Community Notes a week or two ago. All ATG guns were audited for that and they were all (both sides) slowed abit

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From what I have seen on film it was a rather easy gun to push around . Haven't yet used it since they adjusted the push speed, would be interesting to compare all 3light guns .

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4 hours ago, Dre21 said:

From what I have seen on film it was a rather easy gun to push around . Haven't yet used it since they adjusted the push speed, would be interesting to compare all 3light guns .

US - M3 37mm atg => fast

FR - 25mm atg => fast

GB - 2pdr => medium

GE - 37mm => medium

 

as expected tbh. the FR and US ones go as fast as the Pak36 used to be

also tested the Pak38 ... and it is faster than the Pak36 !!! :rolleyes:

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22 hours ago, undercova said:

US - M3 37mm atg => fast

FR - 25mm atg => fast

GB - 2pdr => medium

GE - 37mm => medium

 

as expected tbh. the FR and US ones go as fast as the Pak36 used to be

also tested the Pak38 ... and it is faster than the Pak36 !!! :rolleyes:

With them big wheels ,it was and should be a easy gun to roll around even over rougher terrain .

Edited by Dre21
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https://i.imgur.com/VCcer12.mp4

US - 37mm atg

100m distance => 32 secs

===================================

https://i.imgur.com/lUIrRbX.mp4

GB - 2pdr atg

100m distance => 44 secs

===================================

https://i.imgur.com/aECtK1a.mp4

FR - 25mm atg

100m distance => 32 secs

===================================

https://i.imgur.com/fLC8phQ.mp4

GE - 37mm atg

100m distance => 50 secs

===================================

 

US and FR atgs push at about 3 m/s

Axis Pak36 push at about 2 m/s

A massive difference imo

Edited by undercova
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46 minutes ago, undercova said:

https://i.imgur.com/VCcer12.mp4

US - 37mm atg

100m distance => 32 secs

===================================

https://i.imgur.com/lUIrRbX.mp4

GB - 2pdr atg

100m distance => 44 secs

===================================

https://i.imgur.com/aECtK1a.mp4

FR - 25mm atg

100m distance => 32 secs

===================================

https://i.imgur.com/fLC8phQ.mp4

GE - 37mm atg

100m distance => 50 secs

===================================

 

So the FR and US atgs are 50% faster than the axis one !!!

not ot menction they set up faster.......... seems to be a major slap here

 

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Highly maneuverable,  sure looks like a gun that moves with ease when they do show it being moved . So no clue what CRS is thinking. 

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10 hours ago, undercova said:

So the FR and US atgs are 50% faster than the axis one !!!

Perhaps the pak crews are finally crashing from their lack of special pills?  Ok, in all seriousness, if it's a buggy glitch, please fix.  

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On 1/15/2022 at 9:55 AM, Dre21 said:

Highly maneuverable,  sure looks like a gun that moves with ease when they do show it being moved . So no clue what CRS is thinking. 

It is probably unintended and a secondary effect of the patch, it's not like the doorknocker is an overperforming weapon. Perhaps its main strength in game was its maneuverability.

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On 1/15/2022 at 12:50 AM, undercova said:

https://i.imgur.com/VCcer12.mp4

US - 37mm atg

100m distance => 32 secs

===================================

https://i.imgur.com/lUIrRbX.mp4

GB - 2pdr atg

100m distance => 44 secs

===================================

https://i.imgur.com/aECtK1a.mp4

FR - 25mm atg

100m distance => 32 secs

===================================

https://i.imgur.com/fLC8phQ.mp4

GE - 37mm atg

100m distance => 50 secs

===================================

 

US and FR atgs push at about 3 m/s

Axis Pak36 push at about 2 m/s

A massive difference imo

US M3 ATG- 413.68 kg 

UK 2lber ATG- 814 kg

ArFr 25mm ATG- 480 kg

Axis pak36 ATG- 327 kg combat weight/ 450kg travel weight. 

I couldn't find travel/combat weights for the other guns, but even if you use the heavier pak36 weight, it is still shouldn't be the slowest gun. 

Somehow Pak36 rolls the slowest. 

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Realism would require that wheeled objects be realistically affected by (1) gravity, and (2) soft ground, i.e. most everywhere off-road. So crew-pushing/pulling of small guns would be mostly limited to in-town and flat-terrain locations, or downhill. Elsewhere, a (small) gun tractor would be required.

And, crew-pushing/pulling of larger guns offroad would not be possible.

Obviously that'd present multiple problems for gameplay.

This isn't the only game-aspect where the status quo is literally unrealistic but the best solution originally (and still) possible...a stand-in for an eventual realistic solution.

Maybe someone on the game team was working on something that affected either gravity or drag factor (i.e. ground softness), without realizing that a significant change might immediately occur; and the PaK 36 model was affected differently for some reason.

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Let's keep this up top till a Rat says something. Cause the 450kg travel weight is everything packed up hitched to a truck .

In the field it was a crew of 5 , 3 operators 2 ammo bearer .

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3 weeks and no response from CRS ... 

bug report with values and videos about it ...

 

this should be a simple change of a value (integer) most likely in a table or file for this unit

all these atgs are the ones that can be spawned from the fru bunker. they should have the same push speed or at least very close together. but having a +50% advantage ... is WAY too overpowered

Edited by undercova
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  • 3 weeks later...

ATG had audit before? Lol what all was changed?

Maybe due to slightly different dimensions but all ATG except the very big ones (the 3rd level ATGs) can fit effortlessly through doors except for 37mm pak

Just for fun:

  

 

 

 

Edited by lovewing
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I recalled the pak would move some when firing, thought it was likely intended to be that way so wanted to test.

Two most common situations are either deploying quickly upon spawning in depot/veh bay to fire at a tank and deploying on bare ground.

I recorded the US 37mm and FR 25mm first, was all good. They also moved when firing, so that checks out.

I should've done the brit one next but I decided to record PaK. I had to stop the test because I couldn't stop laughing.

Did PaK always do this? It does it in depots too. I also tried spawning it in a town that wasn't Area51 incase the A51 may have some weird issue with veh bays.

 

 

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the Pak36 is a POS now

you spawn in a CP ... you deploy ... your Pak36 spins to death ... or lifts magically backwards towards ceiling ... or it just wobbles endlessly. never had those problems before. i havent played since the hotfix that was announced ... which didnt get online so far i guess ... unless it was just a hotfix that could be done while server is running or during server reboot

 

thx for the video about the doors ... just proves my guess i also got over the last few months ... where i wasnt able to pass literally no door anymore ... so you were stuck and camped in the CP garage ... or couldnt pass through buildings or murderholes in AB. good to see allies can still do so ....

 

what would you call it ?

- not able to pass doors/small holes anymore

- slowest "small" atg ingame ... by far

- deployment is a mess (wobble / lifting up / spinning) ... never been this bad

 

i am so tired of these downgrades that happen over and over again ...

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42 minutes ago, lovewing said:

I recalled the pak would move some when firing, thought it was likely intended to be that way so wanted to test.

Two most common situations are either deploying quickly upon spawning in depot/veh bay to fire at a tank and deploying on bare ground.

I recorded the US 37mm and FR 25mm first, was all good. They also moved when firing, so that checks out.

I should've done the brit one next but I decided to record PaK. I had to stop the test because I couldn't stop laughing.

Did PaK always do this? It does it in depots too. I also tried spawning it in a town that wasn't Area51 incase the A51 may have some weird issue with veh bays.

 

 

it didnt do it ... unless you were in a bugged VEH tent at FB or super close to a wall/building. now it happens when you are even several meters away from it

welcome to axis. get used to it ! 

lol ...

 

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I bet there's a collider issue with it. Between it feeling like it is "dragging" on the ground and the issue going through the door there, it seems to add up. Also I thought a CRS rep said this was fixed for next patch but I guess it wasn't in this thread?

Why this sort of thing isn't ID'd before full release is a whole other story.

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Yea jester, the pak 50mm doesnt do the back flips so you may be right.

It can also be moved out of the doors decently enough (I think, tested it along with all the other atgs but didnt video it and forgot)

Hotfix for speed before new campaign?

As you can see, the pak is both willing and able to jump through any hoops for that to happen.

Edited by lovewing
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