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Is Chokepoint going to replace WWIIOL?


Vishnu
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In other words, is Chokepoint eventually going to take place on a huge map like WWIIOL?   Is Chokepoint WWIIL 2.0?   

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ZEBBEEE
On 3/22/2022 at 6:00 PM, Vishnu said:

In other words, is Chokepoint eventually going to take place on a huge map like WWIIOL?   Is Chokepoint WWIIL 2.0?   

https://www.wwiionline.com/chokepoint

Please read the webpage, as it clearly states chokepoint is a standalone game with its own wing2 team :

WWII Online: Chokepoint represents the future of WWII Online, in the form of a standalone game. With an all-new team at CRS working on it (known as Wing 2), we've been able to develop new content, assets and IP to support future growth into the Unreal Engine - the destination for WWII Online 2.0. All screenshots shared, are real in-engine shots conducted during playtests.

WWIIOnline 2.0 is part of the original (campaign) project and is going to be a major update of v1.0, with a migration of your existing account and personnas to a newer engine (UE5). There are still lots of parts to be worked on, especially how to auto-generate the large map. 

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  • 1 month later...
aismov

But certain assets, etc that are being made for Chokepoint will be used for WWIIOL (like the infantry models, weapon models, etc).

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jwilly

Some customers may prefer the different, more concentrated gameplay offered by a "shoebox" game like Chokepoint.

Having WWIIOL:Chokepoint and WWIIOL:BE in the same stable, and with their models, environments and other technologies converged over time, will allow CRS to more fully provide gameplay-enjoyment to all their current and potential customers, whatever their preferences, while both games benefit from synergies in the development process and costs.

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  • 2 months later...
On 3/30/2022 at 1:23 PM, ZEBBEEE said:

https://www.wwiionline.com/chokepoint

Please read the webpage, as it clearly states chokepoint is a standalone game with its own wing2 team :

WWII Online: Chokepoint represents the future of WWII Online, in the form of a standalone game. With an all-new team at CRS working on it (known as Wing 2), we've been able to develop new content, assets and IP to support future growth into the Unreal Engine - the destination for WWII Online 2.0. All screenshots shared, are real in-engine shots conducted during playtests.

WWIIOnline 2.0 is part of the original (campaign) project and is going to be a major update of v1.0, with a migration of your existing account and personnas to a newer engine (UE5). There are still lots of parts to be worked on, especially how to auto-generate the large map. 

 Not according to this guy’s review…it’s going to be WWIIOL 2.0.  https://www.wwiionline.com/community-notes/reports/100k-views-and-counting

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