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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

First Look: In-game Voice Comms


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Matt "Xoom" Callahan

Please enjoy this first look at Integrated Voice Comms (IVC) which is currently in alpha testing. The RATS remain hard at work, and your subscriptions are helping make developments like these possible. Thank you, S!. https://youtu.be/B1acpgbMrzQ or click below.

{youtube}https://youtu.be/B1acpgbMrzQ{/youtube}

View the full article on battlegroundeurope.com

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Does this include/have HC radio and squad radio for voice?

Or is it just local and mission?

What about target?

Edited by delems
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So you hear someone say something , do you know who the voice is coming from ?

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For area chat, this seems reasonable, but any other kind of chat seems like it should be properly limited to units that could actually communicate. Ie: units with radios that could talk, etc. Not air and inf.

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Is there an Overlay to the game with this? I have 10+ on discord and the Overlay lets me know who is talking, very helpful.

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Looks cool. Hopefully there is a way to disable though ... will be weird if you are operating a tow account for example.

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On 9/19/2022 at 9:56 AM, Rws said:

Is there an Overlay to the game with this? I have 10+ on discord and the Overlay lets me know who is talking, very helpful.

There is an overlay the displays who is talking on  Integrated Voice Comms. (IVC).  Available on the Mac and PC.

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Looks good I think it will help with small unit tactics and help out the infantry game in cities. So many times we don't coordinate because trying to type of communicate is certain death. Expecting people to be on the same discord channel in a MMOG is nonsense, so I think this is a big step forward! S!

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