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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Unreal engine 5.1


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Hey everyone,

Saw this video on the latest update for unreal engine 5

The video talking about the LOD "(Level of details) and how unreal engine 5.1 solved the drawback of LOD with a new idea called Nanite



Also the dev might want to consider this for WW2 Online 2.0, which i believe would have huge positive impact on the performance issues considering the chare size of the map




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Looks quite nice on my 4K kitchen tv. For a 10 year old game.




Edited by ClownWorld
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