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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Readme: Version 1.37.6.0


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Cornered Rats

Cornered RatsHappy Holiday's from all of us here at Playnet/CRS! We have a monster update for you, some key highlights being: Ricochet problems have been addressed, Destroyers now have Server Tracked Rounds (for long-distance bombardment, like artillery), rifles no longer sway out of control, updated 3D models for WWII Online 1.0 & 2.0, a massive audio pass to improve attenuation and levels has taken place (full briefing within), new towns have been added, LODs have been extended for better graphical presentation on all ground units and trees, we've re-added and fixed the Mercedes W154 race car for special events, and a helluva lot more. This one is jam-packed, so read the notes carefully and get excited!

Note: This release will be available tonight, 12-13-23 at 6PM PST. Campaign 200 will start Saturday morning at approximately 9AM PST (GMT-8).

View the full article on battlegroundeurope.com

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Something that missed the read me is that Bailey Bridges now take a lot more damage to destroy and stay up 15 minutes longer. 

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So DDs, which are nearly impossible for ground units to harm/kill (except armies that have decent ATGs) can now make life miserable from even farther away. Great.

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Quote
  • Corrected the M1 Carbine's rate of fire

?

Is it faster? Because the M1 Garand should easily be as fast as the carbine had been. I've posted numerous videos of M1 dumping all rnds in a couple seconds.

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Yep, carbine completely nerfed.

What data supports the current ROF, which is actually limited by trigger pull?

Mag dump in ~2-3 seconds is what it should be, maybe less.

All the semis in game are too slow.

 

Edited by tater
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17 hours ago, delems said:

How come not Fri AM for start?

And, patch sounds great.

Fri PM would actually be ideal, from my perspective. Beginning of the weekend. 

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  • 2 weeks later...

*** All engine damage levels for ground vehicles has been verified

Reports of eDDs being on fire for like 45 min; and not sinking.

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  • 4 weeks later...

Why does the game launch a web page every single time I open it now?

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If we added an army division to map; then all army flags need to have their supply cut by 25%, to make up for it.

Except HQ, leave that supply the same.

Already too much supply on map, this just makes it worse.

Edited by delems
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