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Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

    

OPERATION:  Mission Improbable
WHEN:  2 April 2022
WHERE:  Training Server (Campaign Server WILL be suspended during the event)
START TIME:  1100 hours Pacific (Server Time) / 1300 hours CST / 1400 EST / 1800 hours GMT
END TIME:  1300 hours Pacific (Server Time) / 1500 hours CST / 1600 hours EST / 2000 hours GMT
EMBARKATION - Allied Forces:  Dover and Folkestone
EMBARKATION - Axis Forces:  Calais and St. Omer
COMMUNICATION - Discord:  https://discord.gg/wwiionline
SCENARIO:
It's the aftermath of Operation DYNAMO, the British Expeditionary Force has been successfully rescued from the clutches of the victorious Wehrmacht.  Courageous but war-weary remnants of the French Army have been redeployed back onto the continent.  With a desperate sense of urgency, the governments of England and France realize that a clandestine front is about to open up on the entire continent of Europe and particularly France; all at the doorstep of England.  
French naval units of La Marine Francaise and the British Royal Air Force have been dispatched to move across the Channel, en masse if necessary, and place an Allied agent at a pre-determined location along the French coast.  The RAF is to cover the French fleet as Axis resistance is expected to be quite heavy.  Meanwhile, the Abwehr and Kriegsmarine have anticipated this move and have enlisted the Luftwaffe to help interdict such an Allied effort.  The OKW has now directed the Abwehr to mount a similar 'copy-cat' clandestine operation by inserting an agent onto the shores of England.
VICTORY CONDITIONS:  The first side to successfully place their agent within the INFANTRY or VEHICLE EWS range of the pre-determined coastal location ends the scenario.  If NEITHER side is able to complete their insertion, the highest kill counts of both air and naval units will determine the winner.  This could result in a SPLIT decision (draw) or an outright winner.
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10 users have RSVPed, including

  • TEX64
  • Guest
  • dingusman
  • rancor
  • slamen

    

We had good dialogue and sharing in our last meeting as we discuss the challenges in recrafting the High Command & Squad / Player base Interaction.  All are welcome so we hope to see you there! 
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Our next meeting will be on SATURDAY, 9 APRIL 2022 at 1200 hours Server Time (PST) / 1400 hours CST / 1500 hours EST / 2000 hours GMT
Who is invited?  Everyone to include:
Current / Retired High Command LT Colonels Squad Leaders Squad Individual Members Lone Wolves  
Meeting Link
**** Please RSVP for this call ****
The meeting link will be posted in the Discord HC Officer's Club Secure Channels just prior to the event.  Otherwise, you can submit a request via the Discord Discussion Channel to individually receive the link.   Only verified WWIIOL Discord members will receive the link.  
 
A few ground rules prior to the meeting:
Meeting will last approximately 60 minutes (we may extend beyond that as needed) Follow-up meetings will be held (the group will help guide the direction & frequency) We will listen to problems but be prepared to briefly discuss your solution(s) Discussion is LIMITED to HC & Squad development and integration (game design or personal pet peeves will NOT be the scope of this meeting)  
Meeting Notes from last meeting:
Meeting Audio Chat file - https://drive.google.com/file/d/1vr7GzJ9vAGbOMFVf5ys8Pp0c5UbhmISM/view?usp=sharing Meeting Text Chat file - https://drive.google.com/file/d/1RSR8pBDV6jY9Y2oLBWwQe9iR2Gbg4cjL/view?usp=sharing Transfer of game / High Command intricacies have been lost Opportunity for Staff College at the strategic level with developed tools and training How to improve interaction between leaders / followers Mentoring/supporting junior leaders to develop confidence and camaraderie within the player base Use of private message (PM) feature versus an open-chat request or perceived "order" when asking for assistance in-game   Goals
Determine whether or not an ongoing secure Discord Channel can be used to facilitate more discussion between bi-weekly meetings Review if Discord would be a better platform versus Zoom which could allow greater participation Launch "Senior Command Application" for both High Commands Launch High Command & Squad Player Availability Survey  
 
 
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3 users have RSVPed, including

  • TEX64
  • phenom
  • csm308

    

This is an important week for the High Command / Squad Summit Meetings as our gaming community is actively voting for their representation for the new High Command Senior Command structure.   
========================================================================================================================
Our next meeting will be on SATURDAY, 23 APRIL 2022 at 1200 hours Server Time (PST) / 1400 hours CST / 1500 hours EST / 2000 hours GMT
Who is invited?  Everyone to include:
Current / Retired High Command LT Colonels Squad Leaders Squad Individual Members Lone Wolves  
Allied Candidates for Senior Command:
CINC 
Bigwoody
Ltdacius
Dilbert1
 
CHIEF OF STAFF
An official candidacy was not declared for this position so the incoming CINC will select either of the two candidates for this position.
 
DEPUTY CHIEF OF STAFF
Capco
 
Axis Candidates for Senior Command:
CINC 
Googs
Rabbit
 
CHIEF OF STAFF
Fsjr02
Thabuce
 
DEPUTY CHIEF OF STAFF
Blak198
Gazoo
 
Meeting Link
**** Please RSVP for this call ****
The meeting link will be posted in the Discord HC Side Secure Channel just prior to the event.  Otherwise, you can submit a request via the Discord Discussion Channel to individually receive the link.   Only verified WWIIOL Discord members will receive the link.  
 
A few ground rules prior to the meeting:
Meeting will last approximately 60 minutes (we may extend beyond that as needed) Follow-up meetings will be held (the group will help guide the direction & frequency) We will listen to problems but be prepared to briefly discuss your solution(s) Discussion is LIMITED to HC & Squad development and integration (game design or personal pet peeves will NOT be the scope of this meeting)  
Goals
Senior Command Voting Ends on 04/23 Senior Commands notified of results Individual Senior Command Admin Responsibilities Access to direct & secure communication with CRS Schedule next meeting of combined High Commands Coordinate with Staff Officer Candidates
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4 users have RSVPed, including

  • TEX64
  • gazoo
  • bigwoody
  • kommando52

    

Senior High Commands have been elected by the player base; however, it remains critically important for Squad leaders, interested officers, and lone wolves to attend these ongoing Summit Meetings.  This is the best way as the new High Command organizations begin to develop and billet their staff officers and remaining billets throughout the ORBAT to work for you and in an integrated fashion for good gameplay.  Come join us!!  
========================================================================================================================
Our next meeting will be on SATURDAY, 30 APRIL 2022 at 1200 hours Server Time (PST) / 1400 hours CST / 1500 hours EST / 2000 hours GMT
Who is invited?  Everyone to include:
Current / Retired High Command
LT Colonels
Squad Leaders
Squad Individual Members
Lone Wolves
 
Allied Senior Command:
CINC 
Bigwoody
CHIEF OF STAFF
Undetermined at this time
DEPUTY CHIEF OF STAFF
Capco
 
Axis  Senior Command:
CINC 
Googs
CHIEF OF STAFF
Fsjr02
DEPUTY CHIEF OF STAFF
Gazoo

Meeting Link
Discord Channel  - HC-SQUAD-SUMMIT

The meeting link will be posted in the Discord HC Side Secure Channel just prior to the event.  Otherwise, you can submit a request via the Discord Discussion Channel to individually receive the link.   Only verified WWIIOL Discord members will receive the link.  
A few ground rules prior to the meeting:
Meeting will last approximately 60 minutes (we may extend beyond that as needed)
Follow-up meetings will be held (the group will help guide the direction & frequency)
We will listen to problems but be prepared to briefly discuss your solution(s)
Discussion is LIMITED to HC & Squad development and integration (game design or personal pet peeves will NOT be the scope of this meeting)
 
Goals
Senior Command Finalized
Development of Staff Roles, Duties, & Responsibilities
Follow-up on critical CRS paperwork &  access to secure communications
Schedule next meeting of combined High Commands
Ongoing Coordination with Staff Officer Candidates
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1 user has RSVPed, including

  • TEX64

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