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Feedback - List floating buildings (with SS please)


ghostrider
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Saw this in Lent tonight... I could just crawl right under the cp. I don't know if that made me invisible or not but it was weird!

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Confirmed what someone mentioned in a different thread. The Lent-Wyler CP building is floating above the ground on the East side of lent.

Saw this in Lent tonight... I could just crawl right under the cp. I don't know if that made me invisible or not but it was weird!
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1) Champlon - AB Vehicle spawn is sunk into the ground and a sandbag pile next to it is sunken also.

2) Flamierge - North side of town a red gas station is on top of the road and intersects/clips through another building as well

3) Houffalize - 3 floating tree/berm objects located 400m North of town next to the road (two on west side of road, one on east side of road)

4) Bouillet - the bouillet-huy cp has a big tree growing inside the center of it (a big red brick building next to it also has the same problem)

5) Hannut - the hannut-bouillet depot and surrounding buildings/cp floating. west side has sunken buildings. North side has many floating buildings.

6) Bilzen - the northern most red brick building is floating

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1) Kaarst - east edge of town where the road splits - a patch of tree/berm/stumps covers the road

2) Antheny - almost all buildings in town are sunken. Vehicle spawn unusable/bunker as well

3) Roermond west - AB bunker has 2 trees growing in the middle of it

4) Panningen - the Panningen-Griendtsveen cp has a huge berm intersecting it

Edited by Linnon
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Excellent. Will address as many of those as possible, on a severity priority basis.

Thanks. If you find more, post again. (you will find more I know this :D )

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doc, are the closed beta testers assigned to certain areas or towns and told to just explore and test those areas for terrain/building placement issues?

if not maybe, you should setup something on this forum for people to sign up for towns and then go 1 by 1 through each town they are signed up for; looking for placement issues and terrain issues.

I've already reported a bunch of random terrain issues but mine are more or less random finds.

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add to list:

louviere: several berms are floating on the west side of town along with a atg cover placement

edit: much bigger issue with louviere... S cp and buildings around it are sunk into the ground...

louvierescp.jpg

Edited by ghostrider
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1) Warmeriville - the Warmeriville-Bethiniville Depot has a huge berm intersecting it.

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*ahem*

This is why I wish .supertroop was retained in the latest beta because it makes it so much easier to find these problems.

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South of Hatret AF AB, a floating berm on bushes, you can crawl under it and it blocks bullets from AI tower.

SShot29.jpg

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Catillon - NW/West of town about 500m an entire terrain tile is invisible/hole in ground. Was still present after several respawns. (Tested offline only.)

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Tested offline 1.31.27

1) Faversham - The church at the North end of town is floating

2) Ieper - at Ieper-Lille cp berms intersect the cp and depot buldings and tree in cp

3) Ieper - NAB bunker complex and many buildings around NAB sunken (also tall grass in NAB veh spawn)

4) Bergues - the Bergues-Dunkerque depot & cp has large berms intersecting it blocking the cp door and a tree inside

5) Bergues - tree growing in road in front of the Bergues-Cassel depot

6) Bergues - the Bergues-Pomperinge depot is floating and also has large berms intersecting the garage door (tree in the cp also)

7) Watten - the Watten-ST.Omer cp has a tree in it

8) Watten - several trees growing inside buildings next to Watten power plan

9) Ardres - the Ardres-Calais depot is sunken

10) Marquise - the Marquise-Wissant depot is floating

11) Wissant - city cp has berms inside

12) Boulogne - the Boulogne-Folkestone cp has a tree inside

13) Maninghem - the Maninghem-Montrueil depot is floating

14) Montreuil - the Montreuil-Le Touquet cp and depot buildings are sunken

15) Bernay - the Bernay-Montreuil cp and depot are sunken and surounding objects sunken

16) Fixecourt - AB wall goes into hillside, building in AB floating and warehouse next to AB/river floating

17) Fixecourt - Many floating berms SE of town near the docks- Also one by train station SW side.

18) Fixecourt - Many floating berms NW leading out of town for at least 1k including a false hillside by the RR bridge.

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I noticed in the forest SE of Vireaux that some trees started their trunks several feet above the ground while others seemed to be partially buried in the ground.

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1.31.29 Tested offline

1) Geel - The Geel-Grobbendonk cp (south cp by river) is sunken and surrounding buildings & depot sunken. East of the depot along the RR tracks is a long line of sunken trees.

2) Mol - The Mol-Leopoldsburg cp, depot and building row east are sunken. Church is sunken and several buildings next to AB Vehicle spawn / Main intersection in town are sunken.

3) Leopoldsburg - almost all buildings in town are sunken. CPs SE side and center of town seem most effected

4) Achel - Berms cover road at south CP (Achel-Peer cp)

5) Achel - floating berms next to the Achel-Weert cp and depot

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  • 2 weeks later...

Hi rats

found a floating berm you might want to take a look at if you havnt already

GPS is 49.31.53N 5.22.57E

SShot13.bmp

91st%20Sturmbattalion?uc=2&nl=1

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