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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Axis air HE rounds.


TREVOR8
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4 hours ago, Mosizlak said:

The point is it doesn't matter what you hear, it only matters what the shooter registers. All hits at client side then transmitted to the target. 

I've hit stankyus with 10 40mm while having him tell me he only heard 4. (only 4 lol)  Either crap is real broken with the HE or the DM or the packet system or something. 

Getting lucky pilot kills is just that: Luck. 

both sides of the coin, I'm hitting stupid chit close up and they not dead...

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10 hours ago, bus0 said:

both sides of the coin, I'm hitting stupid chit close up and they not dead...

I believe you, something is FUBAR yet all we get is "nothing changed". 

Edited by Mosizlak
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in the last hour at Dendermonde almost EVERY axis plane got shot down by a single allied bofors hit ...

instantly flamed ... wing off .... or exploded

 

i guess @KEMPI... @CHIMM and some other allied players can confirm it

 

it was just like in @Mosizlak his old video ...

Edited by undercova
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10 minutes ago, undercova said:

in the last hour at Dendermonde almost EVERY axis plane got shot down by a single allied bofors hit ...

instantly flamed ... wing off .... or exploded

 

i guess @KEMPI... @CHIMM and some other allied players can confirm it

 

it was just like in @Mosizlak his old video ...

From the FB earlier I did get some hits with nothing happening to them.

That being said I did update the status of this post this morning, I always tag forums posts so you guys have some indication of what is going on with reports.

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I think there's a big disconnect with rendered shots and physical ones. Cos every time I got hit there, I went in.

 

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