• Announcements

    • BLKHWK8

      Squad vs Squad Battle for Notre Dame Postponed   08/03/2018

      The event for this weekend will be postponed... We have not been able to get a solid commitment to run the event. I will be posting a poll to select a better date and time. Poll:    Welcome back our Squad vs Squad events. Please check out the forum post here   

Forums

  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

      110,408
      posts
    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

      753
      posts
  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

      44,996
      posts
  3. DISCUSSIONS

    1. 642
      posts
    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

      28,823
      posts
    3. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

      500
      posts
    4. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

      1,547
      posts
    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

      10,238
      posts
    6. SPECIAL EVENT FORUM

      WWII Online special events.

      9,812
      posts
    7. 4,473
      posts
    8. MINI-CONS

      Listing of player hosted Mini-cons

      630
      posts
    9. WAR STORIES

      Player-written stories from the virtual battlefield

      2,820
      posts
    10. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

      50,676
      posts
    1. Squads

      Player created squads

      18
      Squads
  • Upcoming Events

  • Posts

    • @texasjayIf you haven't got it yet, get a ticket in   http://support.wwiionline.com/  
    • generally agreed, and i'd personally prefer if the FBs and one day maybe the ground between them be captured via vehicles primarily or perhaps captured faster via vehicles. much like RDP is good for the airwar as it draws planes away from purely CAS, if vehicles are expected to capture and maintain ground then they'll have less time to suppress spawns. or perhaps said better, they'll have incentive to do other jobs not directly related to popping squishies in spawns.   if those captures can be tied to the CP over/under pop logic in theory we've got more means of managing pop imbalances. flip side of that coin though is open ground = needs more vehicles to cover and could by nature favor over pop. so idk how to nip that one in the bud.
    • exactly - different people like different things.  Having points between the current towns which can be contested serve to expand the battlefield.  Personally I would love to see a capture FB Vs the current mechanic, and I've been advocating that internally (always equi-distant and an odd number (though for close towns would be 1)).  Mostly from the perspective of being able to better identify a front line as well as to allow for a smoother flow for battles.  
    • Still exactly the same in that regard.
    • Could someone pls guide old noob how to get 2nd account,, I sign up hero and  I am not getting any explanation clearly cuz when it said  create new game name for 2nd account then sign in my premium account after that get support ticket. But it will not let me use same email. I m lost nor confused , Thank jay  
    • +1. To make it even better, eliminate the primacy of towns, other than for their economic value. Rename ABs, FBs and Depots with some universal name indicating their functional equality--I'll use "reference point". Plug in extra FBs when there are extra large gaps between existing FBs. Add an FB at each end of every bridge. In such a system, every reference point is adjacent-linked to at least two other reference points. Have all spawning occur from any friendly-owned reference point that's not adjacent to an enemy-owned reference point. Ownership of a reference point can only be gained if it's adjacent to another friendly reference point. Then combat would just progress across the map. The side being pushed back would decide where to make a stand, maybe based on favorable terrain and the defensibility of their supply lines against enemy infiltrators.
    • And moving to a capture mechanic would not stop those players who thrive on the ninja game. But it would offer an alternative to combat avoidance tactics    And it would open up a thousand combat flash points across the map, open to all players who in numerous equipment, independent of AOs and largely independent of TOES
    • FB's should fall and there should always be a battle to accomplish the felling. The only thing bad about FB's is the guarding. Put an EWS on the FB and you still get to take it down but not so easily as when the PB gets bored of sitting at it like a canary in a mine. "Enemy Forces Spotted near X FB" If you don't heed the call you put the FB in easy mode. With an EWS you let the people who come to the game to fight, fight. Everybody wins and we're all so happy we cycle off to isis territory.
  • Popular Contributors

    1. 1
    2. 2
      XOOM
      XOOM
      31
    3. 3
    4. 4
    5. 5
    6. 6
    7. 7
    8. 8
      Silky
      Silky
      17
    9. 9
    10. 10