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  • Posts

    • Thank you Mo'. I think they should add it in the DLC content description on Steam as it can lead to confusion when trying to set a 2nd account for towing.
    • Often said, for widely used MBT guns. The Sherman 75mm HE round was basically cloned from the classic HE round design for the Mle 1897 75mm. If the French had survived long enough to incorporate that gun into a tank, they might have kept that claim for themselves. The German 75mm HE round for the L/24 and the British round for the 3 inch CS gun also had good lethality. The 75mm HE round for the B1 tank was even more lethal, with its extended nose fuze to assure above-ground-level detonation and therefore full-hemisphere fragment coverage.
    • Yes I understand, however the AFVs did have fire missions for bombardment.  Its a shame that tanks like the StuGB and Char lack that characteristic for beyond LOS fire missions.  Lets not forget that the 95mm HE and Sherman HE did work pretty darn well also and If I am not mistaken the US 75mm HE round was considered the best 75mm class HE round of the war.
    • Really cool stuff here Propa, keep it up!
    • How about just for the big guns ( cause we know they are a bith to push.) Maybe CRS can figure out a way that if one does not get a tow that Horses would pull the ATG into action  ( maybe only for defensive missions) so in other words only short distance where the push speed just gets increased by 5fold maybe . After all a high percentage of guns were actually pulled by horses.  I'm not saying CRS needs to model horses but something like a stamina bar that gives you increased speed and once used up its back to the normal push speed we have in game.  So the player could actually control how to use the increased speed push normal speed we have now and then increase if need be or wants till its used up. The more conservative you are with it the farther you can push. It's just an idea and I can always put it into the idea section or let one of the Rats put it there.  
    • I mean adjusted TO&E like the StugB and 4D.  ATM the CH5 carries 4 or 5 rounds.. that should be upped to half the ammo count.. and fix the damn sites so they can be dialed in ASAP. ATM its a useless POS without it which is another example of getting another bugged allied AFV in the game that somehow passed Q&A with something so glaringly missing.
    • Well you have pointed this out many times, I think I have liked each of your posts.  THIS IMHO is way to fungible and is a can of worms not worth opening. Cant remember who it was but there was some reference about trying to maintain historical dates of entrances and performances that might not be historical or correct. I read that... yah but what? I don't think by the outline of the way things are going that they will not back off of the German HEAT or 37mm performance. I have noticed when I have brought up the 17pdr ammo - crickets.  I wonder if the Axis T-0 tanks are going to get their rarity on the battlefield also - Tiger? bah the Axis would through a fit.  Very few P4Ds entered France, Very few STugBs did also.. where the majority where 38ts and Pz1s and 2's. We already heard that the Firefly is going to be extremely limited because of the BEFs historic TO&E. I wonder how many Axis TO&E are going to be that limited by the same constraints? I heard a lot of great stuff entering for the Axis with no mentioning of constraints and date entrances with the exception of the Achillies and Firefly. Only 2 of the mentioned AFV entrances.  PZ3L, M, 4H, and StugH... Firefly and Achillies. Not only very late tier wise but in very few brigades.
    • From here:  https://www.wwiionline.com/support-bulletins/accounts-billing/important-product-changes-inbound
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