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    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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  3. DISCUSSIONS

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    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    3. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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    4. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

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    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

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    6. SPECIAL EVENT FORUM

      WWII Online special events.

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    8. MINI-CONS

      Listing of player hosted Mini-cons

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    9. WAR STORIES

      Player-written stories from the virtual battlefield

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    10. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

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    1. Squads

      Player created squads

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  • Upcoming Events

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  • Posts

    • Maybe this sub should be time limited not equipment limited. 1-2 hours a week with Full access. I know if I only had an hour a week i wouldnt pay for a full sub.
    • I enjoy the game and talk of adding another payment option had me wanting to try the sub out again just to see what's changed. I'm very disappointed in what I'm getting for the money and I can't imagine anyone using this for more than the first month. What you get is much less than half of the game, it's very scarce. This is what you're getting with the starter sub. 1.Infantry:
      Allies: rifleman 2.smg. engineer. anti-tank rifle
      Axis: rifleman 2.smg. engineer. anti-tank rifle to be honest I wasn't expecting much here. But no semi auto rifle? No lmg? Even grenedier would've been a nice addition but I'll just leave it to infantry being infantry, atleast the AT rifle is there even though it's extremely hard to master, the battle stops when a tank joins in and locks down an advance so that was nice. 5/10 2. Armor:
      Allies: Light tank, tankettes, light afv
      Axis: Light afv, scout car Ok I don't really have to say it, light tank>afv. Than panhard is a tough nut to crack and a pain in the [censored] early campaign. The panzer IIc is an anti infantry vehicle and doesn't compete with the allies light tanks. For what you get I was expecting a lot more. At least a medium tank somewhere. Seems unreasonably locked down considering how prevalent armor is in a regular battle. I thought there'd be more viability as a starter account but your still heavily obsolete, as far as armor goes. 3/10, 6/10 if a medium tank was added per side 3. Air Allies: 2 fighters (hurricanes)
      Axis: 1 fighter, 1 heavy fighter (bf109, bf110) I haven't tried the 110 so I don't know how well it faces other fighters. But the E1 I have used and it's the reason I'm not flying for axis. It has no advantage whatsoever and does everything worse than any other plane you'll see you're lucky if you can shoot something down with it the 4 lmgs on it shoot hollow peas and at best you can nab someones kill before it hits the ground with this plane. I only have success in the allied hurricanes and even though I'm not as fast as what's currently flying I can still maneuver pretty tightly and avoid being shot down. e1 not so much.  Accounting for variety and balance I give air 2/10....4/10 with a ground attack craft and 7/10 with 1 mid war fighter. 4. Artillery Allies: 57mm AT,  25mm AA Axis: 37mm AT, 40mm AA, 20mm AA. This was  the worse offender imo. I thought that surely the lack of mid range armor would be made up by the more cumbersome artillery pieces. And While I kind of got that with the allies 57 which is O.K. but nothing special. The Axis 37m is just to small to handle the job from anywhere but the direct side or back. You won't have any effectiveness in a head on attack and I was hoping to see the axis 75 and the allied 75 to makeup for not having any medium tanks, being artillery is so vulnerable. AA is alright, any caliber will shoot down a plane so you don't need to much firepower like you do against armor. Score I give it a 3/10 and a 8/10 with a 75mm+ for each side.   I'm not fond of this sub and I most certainly won't renew it. I feel very short changed on what I got, spending half the value of the full premium sub only to get >25% of units. It actually feels worse than playing for free because I've spent money and i'm really no more useful in game than I was before. I think the biggest difference is that I CAN kill a tank as apposed to not being able to kill a tank my any means before. But that's a very big can, and most of which my money is going to is straight up obsolete half way through the campaign. I feel like lack of units in general kind of inflates that, the progression is very rugged and a jump between tier 2 and 3 is huge and all of a sudden you will be facing things that you can't compete with, with the units you're paying for. Favorite inclusion: AT-rifleman  Things most missing: AT capability, competitive aircraft to use. Final grade for the starter subscription.. D-
    • The purpose of the permanent rout would be to simulate the destruction of a division which could replace territory gain as a way of deciding the campaign    Maybe permanent routing kicks in at Tier 3 only?
    • What the hell does real load out have to do with this game. The real historical  load out is we should have 4 times the number of tanks you have. So you can stop that line of BS now. I agree they are rubbish , so next week you can have 130 vickers extra lol. plus 20 smoke throwing 4d's. I'll have the 40 Battle tanks   we are owed in their stead. Fair.   
    • Woot we agree!   Less smoke tanks, more battle tanks. Hurry up audit!  
    • You know what Delems THOSE BRITS DO NEED ADJUSTING. By my count axis get  49 BATTLE TANKS in an arm BGDE vs  15 ....WTF YEAH BALANCE my [censored] They get 22 in inf BGDS  vs 20   MORE BALANCE .........    
    • If you think 130 more tanks is rubbish, why don't we try giving axis 130 extra tanks for a week or two, I mean, it's just rubbish right?   (funny, axis extra 100 rifles wasn't rubbish to you, but 130 tanks are rubbish for us?)
      You yourself said the CS tanks already have over 1100 kills, vrs StuH 220 ish..... And I don't do any 'careful analysis', I just look at base numbers and see if they seem off.   You get 19 SMOKE tanks, we get 4, does that not seem odd to you?  And everyone of yours are an efficient MG platform for destroying infantry, two of ours are.......   Your tanks should have less AP, that was their real load out, just like our fighter bomber only gets 1 bomb;  but all yours get two.... do you hear us complaining ?
      And our big CS tank gets 2 whole smoke rounds....  but we deal with it.  Stop being such a panzy.  
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