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    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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  2. QUALITY ASSURANCE

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      Repository for reports from pre-release testing and live game bugs.

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  3. DISCUSSIONS

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    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    3. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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    4. FREE PLAY SUPPORT AND INFO

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    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

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    6. SPECIAL EVENT FORUM

      WWII Online special events.

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    8. MINI-CONS

      Listing of player hosted Mini-cons

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    9. WAR STORIES

      Player-written stories from the virtual battlefield

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    10. SQUAD RECRUITMENT

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    1. Squads

      Player created squads

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  • Posts

    • If there was an actual dispersion simulating mechanical failures and wind effects, ATGs would survive longer as well
    • Hey GMs.      I wanted  red to join the GHC but it keeps giving me an error. I have not been in any HC for 6 months can you please help!
    • Stop, you are making me picture funny things, and i hate soda up my nose.  
      You dont want to know what i just had visions of, but it came with benny hill music

      While this would not be HARD cover, i wonder what a PPO, of somewhat circular fashion, consisting of short (gunner can see over) and tall grasses
      and maybe some small bush pieces, with a large enough clear area in the center where the ATG can deploy without sticking himself outside of it
      might do?

      Would be no need to worry about how to remove it to get out of it, and the fact some are left behind means you cant really guess
      if that grass / bush thing is an ATG or not, you will need to either go round wasting ammo on every clump of grass, take your chances, or do proper scouting
      and observation.

      ATG is not absolutely hidden, no ninja stealth mode because the same shorter grass that lets the gunner have firing positions he can see over 
      also lets the observant see in if he bothers.

      Wont work for an 88, but then you dont really hide an 88, you use distance, though a camo net for air cover
      would be nice for the 88 (with a good camo colour pallet that blends in some)
    • 1) having support for Dolby only matters if the game or media you're playing encode in Dolby - without that encoding you're receiving w/e directsound is outputting.  2) Dolby is also a software processing - just to pick nits. 
    • As I am spending most of my time in planes (where I tune the sound down to 3% so I won't get deaf or get a heart attack when someone bounces me) or tanks (allmost the same when you are on the move) - I must admit that I don't got the need for true surround sound an infantryman might have. Like you said, I got the experience that most "surround sound" on headsets is limited to being a somewhat pimped stereo experience. Which is sufficient to me as you can use stereo sound in a "Lorenz Beam" fashion to isolate the direction of a sound emitter: Look into the general direction of the sound. Press shortcut to look left, press shortcut to look right. If one direction is louder than the other, adjust to that direction and repeat. This works on the simplest sound systems as long as you got stereo. Actually it works better on real stereo than on virtualized surround sound.
    • My specific headset is the only headset on the market with TRUE Dolby 7.1 surround sound.  There are a total of 10 different speakers on the headset.    All other headsets (mostly USB headsets) claim to have surround sound, but in reality it's just virtualized through software and played through 1 speaker on each earcup.  My headset is an analog headset with about 6 different 3.5mm jacks for the various speakers (which is why the soundcard is nice to have).     The Razer Tiamat 7.1 V2 actually doesn't sound as good for things like music as some cheaper alternatives.  However, the true surround sound is invaluable in games where audio queues are important... like footsteps in WWIIOL
    • we have race cars already developed , just add an MG and ability to carry passengers ;-) 
    • Headsets about 200$ like Shure ATH some Senheisser and SONY etc. are more focused to Music Production and other professional tasks. Those guys apart from having a good ear, need quality headphones to hear well and capture certain nuances etc. The average user surely would not notice the difference, therefore, I believe that a good quality headphones of about 50$ would be enough.          
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