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      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    2. 1.36 (HYBRID SUPPLY)

      1.36 (Hybrid Supply), the return of town based supply (garrisons) on the frontline with moveable brigades. Any and all questions and discussions can be discussed here.

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    1. Squads

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  • Upcoming Events

  • Posts

    • Hold your shorts, i'm a moving them
      the original barracks had nothing but flat sides, and they literally clipped a lot of them together
      Now that they actually have something on the outside to use, the bad placement is showing up Yea, got a few pics of the strange floating 1 pixel thick thingy stretching across town
      but everyone has their UI turned off, can you show me a picture of it with UI on so i can see town and lat/lon
      then i could look for you and see what building models are in that area, and work from there
    • I do. I often find myself the last living tank on an AO with the FB blown behind me - so I RTB to origin or whatever town's closest, normally a 30 minute plus drive. I frequently drive from AB to the boonies beyond the AO to clear the intervening ground, get good SA and flank the flankers. I don't mind the hours spent doing that. One good mission is better than ten fast commutes that ends in fire and tears IMO, but then I'm I realism nut too.
    • - Obviously the new barracks (a huge visual improvement) have major clipping issues that prevent you from leaving certain exits sometimes. - 10+ year bug: there is a weird, warped, stretched building texture in certain ruins. It's a universal bug that you can even see in the CRS live-streams. It's really bad, immersion-breaking, and just serves to give new players a bad first impression. I'll post a pic later but you probably know what I'm talking about. - Rambo MG34 *MUST* end. Enough is enough already. Not a bug fix, I guess; looking forward to seeing this end once and for all.
    • Yeah, i guess that i won't bark up that tree too much other than to say. Side-lock needs to be based on your IP address and not your account. It's silly.
    • I play a lot of WWII games.  It is a mistake to think that WWII Online now has a corner on the realism market.  I was beta testing Hell Let Loose the other day.  My squad was moving to a capture point together and got in over its head.  I had to use my .30 Cal machine gun to suppress while the rest of the squad disengaged from contact.  At one point I heard one of the guys actually say "I up, they see me, I'm down" while doing short sprints to move away.  That experience happened exactly 0 times in 16 years of playing WWIIOL.  I actually end up talking to a lot of ex WWIIOL players because I use the same game name in all the games (not this game name, the other one that was perma banned completely from the game and the forums for arguing on said forums).  I have had the "post mortem" discussion on WWIIOL many times with people while playing other games. Understand this because it is important.  WWIIOL is a sandbox shooter.  It used to be bigger than the shoebox shooters of old but it is no bigger than any modern sandbox shooter.  You don't really have a monopoly on map size anymore in a practical sense.  You can talk about the scale map of Europe all you want but the fact of the matter is that most battles take place in a relatively small area around the FB and Town of an attack objective.  Nobody drives from AO to AO on the ground.  In some cases the battle space is actually smaller than a lot of modern shooters.  Different AOs are really just like playing different "maps" in any other shooter.  Why do I as a player care that I could technically drive from that AO in Antwerp all the way down to that other AO in Dinant?  The map is essentially empty and useless between the two AOs.  I know that and you know that so for the most part neither of us are venturing there.  Newer shooters are providing, in many cases, a larger practical play area with more varied terrain and a more realistic infantry experience.  A lot of them are providing much better squad play and small unit tactics.  Even when squads work together in WWIIOL they are not using very sound small unit tactics.  One of the major adjustments my squad had to make was that we had to use more realistic tactics while playing other games.  There are a lot of inbred ostriches who bury their head in the sand and refuse to look outside of family for answers around here.  WWIIOL does a lot of things really well but fails to capitalize on them and it could stand to learn a thing or two by evaluating other games.
    • displaying the damage isn't required IMO. its the ability to knock the AF out completely along with the Ai that I'm after.
    • Yup, it's an issue. I know it, and so does all of CRS. Gotta fix it, I agree. We got a lot of irons in the fire and are making progress in several ways. This is one of them that we intend to hit hard as soon as 1.36 is delivered and/or likely in conjunction with integrated voice comms development.

      Not sure what more to say here at this stage other than nod - I get it.
    • Yup, identified and fixed. Thanks for bringing it to light.
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