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      TOS Change regarding the Forums   11/23/2018

      Rule 23 is in discussions.  The official change will come out soon.  It will go effect Jan 1st. As it stands from this point.  Political and religious posts are allowed in off topic.  Be mindful to be respectful to each other.   That is all for now. Thank you for your continued support and patience.

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  • Posts

    • Hey @DOC, I have Kindle Unlimited and have your books in my list...was wondering how/if you get paid when someone uses Kindle Unlimited to read your books...?  And whats up, @tbomber, glad to see you back! Even for a little bit
    • French tier0 coax MGs are pathetic, especially trying to hit something at 500m.  I seriously doubt an army would field a machine gun that had dispersion that bad.  As for the 88, it's always been a bit wonky, just like the tier1 ATGs. When the gun has a crew animation movement when being deployed, it seems to F up the DM somehow.  And 500m for the 88 is a tiny adjustment, at that range, it's basically point and click.  Next time start dropping HE rounds on him as well as the MG rain. HE works better than it used to.  
    • So what is the fix? Italian fighters should be more maneuverable, but likely will have E problems against advanced Spits. Fantasy planes? 262s? RAF can run out of planes in an hour? I can tell you from years of personally experienced beatings, those BnZ tactics could clear out a lot- it's just a time pressure problem setting up to get the E for another pass, which greatly effects truck/FMS placement as it just takes a quick strafe spritzing to end a setup threat.  AA trucks haven't seemed to solve it.   Here is another thing to consider- the game values change greatly with who is playing. The Tiger in the hands of DM79, Tormented and others of their caliber is a whole different beastie then average Tiger guy. Large numbers of 109/190 guys can sweep the skies and lead Allied pilots playing to decide the Axis is overpowered. PzIIIs, sad as they are in general, are a whole different animal when there are enough infantry supporting to prevent sapping or AT gunning.   If you allow enough player agency to use spawnlists as a toolkit and not an historical reenactment, inevitably players will use them in optimized min/max fashion that will defy simple point value mechanisms and analysis.  Have enough to mix and match the right scissors/rock/paper, and you can crush less numerous/organized foes.    But allowing that to happen as a design also means that the players have to allow for the possibility that they may lose, or not have the best stuff on hand to fight with.   Which I don't think would be a problem if it were a variable event, but pop/org patterns can persist over weeks or months and alter any gameplay/list alteration the Rats can reasonably set for all TZs and situations to where even long time players don't come back like you mention.   The key then is that you analyze by combat role within the intended combat biome/gameplay experience in attacking and defending and make sure all roles are covered.   Now if players don't do them, well you make sure it's reasonable effort for reward.  If its cultural then you have to consider that, even as maybe you don't entirely cater to everything that side 'likes'.   I can think of a simple fix to the CAS question- pilots don't see map marks, unless they are from a specialized only 2-5 Forward Observers.  Everything else has to be marked, and FOs get special colored smoke canisters.   Fixes a LOT, and doesn't involve questionable modeling decisions.
    • It doesn’t much matter does it? I and others like me won’t touch this again at all until the LW can compete in a meaningful way to contest the airspace right above AOs. That means a fighter that can turn and provide real support for CAS pilots. The LW is dead.  It’s  Mingus and a couple other guys now and then. At this point it’s the Axis equivalent of the Tiger imbalance except it’s at year 14.  I keep my eye out here but I don’t hold out too much hope for a fix. It’s far more palatable when I’m not spending money on it. 
    • Screw their attitudes, FMS guys can drive trucks.   How does that grab you?
    • Ok, we'll see how sanguine you are if we get Italian fighters, which should be better turn fighters, and then you get 190 guys squawking about their rides being cut in half, or Italian guys not happy their stuff runs out.
    • Revisionist history at it's finest, Cap.
    • I am not quite sure how they will do that.
      Maybe 1 small HQ with 1 small BDE attached for brit and same for french due to split factions
      And either same for axis, or a single larger one for axis, though doing it the same as allies will make it easier later
      when you have to figure out the same thing for the italian air force? Though i think we would normally have enough AF's, until the map swings deep one way or the other, to be able to run resupply missions
      which are also great n00b pilot training.
      I remember having those back in the day, with a vet pilot leading and teaching some maneuvers while enroute
       
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