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    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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  3. DISCUSSIONS

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    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    3. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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    4. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

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    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

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    6. SPECIAL EVENT FORUM

      WWII Online special events.

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    8. MINI-CONS

      Listing of player hosted Mini-cons

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    9. WAR STORIES

      Player-written stories from the virtual battlefield

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    10. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

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    1. Squads

      Player created squads

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    •  Toofless   and welcome back.    Have you registered at our website yet?    lafayettefederation.org   Love the old sig!  (I lost mine in the divorce, some 8 years ago)   Best regards,   augetout/an11bgod
    • This    .obj n tells you exactly what the proposed .ao would give 
    • Anyone doing air training?  I play this game a lot and cant outrun a Spit or a DB7 ffs.  I love the ground game but i would love to get some training in the air game.  Anyone doing such a thing?
    • 1 Dutch division and 1 Belgian division would be nice in the early tiers, but would need to of course be supplemented by equal numbers of German divisions *cough* SS *cough* and beginning in Tier 1, Germans should get 1 Italian division as well. Luxembourg only fielded 700 combatants realistically and is not worth implementing. Basically the layout would be as follows: Tier 0:
      British & French vs Germans Tier 1:
      British & French & Belgians & Dutch vs Germans & Italians
      2 Belgian divisions and 1 Dutch division are acquired by the Allies. Axis get 2 SS divisions and 1 Italian division. Tier 2:
      British & French & Belgians & Dutch vs Germans & Italians
      1 Belgian division dropped, 1 French division dropped, 2 more British divisions. Axis remain the same. Tier 3:
      British & French & USA & Belgians & Dutch & Free Poles vs Germans & Italians & Vichy French
      All French ground forces bar 1 division replaced by Americans. Belgian & Dutch divisions remain the same. Allies gain 1 Polish division. Axis gain 1 division of Milice equipped with a mixture of French, British and German equipment.
    • .obj <L, I ,C or N>: List, Info, Cities, Number - will tell (L)all AO's (includes bridges), (i)how long a specific AO has been up, (C) which cities have AO/DO on them, (N) Number of avail AO  
    • This is a really great idea. Dummies could be deployed by the transport plane pilot.
    • I think these could be some really useful text commands in game. .pop: shows the population status (balanced, underpop or overpop) - could be useful for HC for planning and also for those players who like to play for the underpopped side. .AO: shows the number of available AO's. Instead of relying on HC telling us how much AO's / DO's we have ATM. Also, can help the defending side plan better.  all
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