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  • Posts

    • I know the 1 I was seeing do it a lot isn't in game anymore. Haven't seen any kami recently.
    • Incorrect.. The shortest rendered weapon in game is infantry and they render at 700m. Last night while testing some bombing we had no issue with render distance and lining up a target. 
    • How do you not understand that targets dont even render in your game at the heights your asking us to drop at--makes things real easy for those aa guns to pop out when your low and slow looking for targets then shoot you out of the sky before you have the alt to bomb them.  Again what dont you understand about not being able to render targets in the game at the heights youre asking us to drop at. Not much game playing fun in that now is there?   If you really want to help out the tanks ability to survive on the battlefield then maybe look at not allowing atgs to spwan at fms' and force people to tow em to town like the good ol days. 
    • If you mean port 27015 to 27021 UDP and TCP, thank you for your help but I got no changes.   Does anyone got this running on linux? I played it on linux until the end of 2016.
    • Yup, because the "pilots" of those planes find it easier to be dbags instead of learning how to bomb properly. 
    • Dunno what you are talking about, but when I was playing I'd see blens crashing into tigers daily. Every single time I played I'd see someone kamikazee a panzer. Every. Day. 
    • Had no problems dive bombing an EFMS earlier today with a Stuka. I made sure I didn't drop too low to the ground, but I just eyeballed it. Didn't look at my dashboard, didn't do any math, just thought "Yeah, this is probably starting to be too low". I wasn't even that high up, because my first dive from 1k~1.5k had me looking for a nonexistent target, so I circled until I saw something, regained altitude, and then went back for a dive. All 5 bombs went off. I was a bit off target, but that's because I'm not great at flying yet. Prior to these changes I probably would have made a direct hit because I could spend more time perfecting my aim, but then I'd just pull up, hear shrapnel hit my plane, and fly off safe and sound. So far, no real issues from me with this change, other than all the nearby players receiving the message and getting the headshakes whenever bombs fail to go off. I just think a lot of people aren't used to it, and the knee-jerk reaction is to hate change. I'm surprised people are actually questioning the recent issues with kamikaze pilots; there were multiple threads about it from BOTH sides. For example:   And this one which got onto the topic of planes suiciding in FMSes to deny spawns   I think 2.5 may have been too aggressive to start with, even though it seems alright for me. Perhaps 1.5 or 1.75 would have been better, and to scale that up if it's still too gamey. I do agree that some rendering things may have to change to be able to discern targets easier from higher up, and until then that might justify the 1.5 and 1.75 timers.
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