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  • Posts

    • I've often wished the FTP options included a lower level engineer to help repair AI and build more PPOs. Pioneer: Rifle - like Mortars 5 clips of 5 rnds 1 or 2 repair kits. If only 1 repair kit then include 2 grenades. 2 repair kits then no grenades. 1 HE chg Ability to place tank traps.    I'm sure this has been suggested but if Engineers had the ability to build pontoon bridges that infantry could cross. I wouldn't cry about that. 
    • Yes that's what i have meant. Then remove non AO missions from ABT and maybe the noob non AO attacks will disappear. Remove FB missions obejective is clear.  The other thing is attck missions without fms and defence missions with fms, i think they should be removed too, because noobs spawn in the middle of nowhere all the time, but it's probably up to debate. As i see the first three are agreed upon, and maybe their impact is already bigger than we think and should be relatively easy to implement.
    • No, i did not.
      What did i say? hmm Let's look... That looks like me saying it belongs off in T3 cause that is the earliest time rolling out of the GM factory (It was invented in october of 42 and approved in december) , as well as me saying the sten belongs in T1 because that is when it came into physical "hand it so a soldier" existence.

      Want to know what else can move tiers?
      The M4A3 76mm, right over to T4 once it exists to play with the panther.   I have to ask, what semi auto is in the allied kit in T0?

      Even the french do not have the MAS 40 in T0 and it is a T0 item as it entered actual service in march 1940
      And then the axis invaded in april 1940 and thus ended the production shortly after cause they took all the factories


      So that is a T0 item that does not get to the french troops until T1 (Everything France has is T0, because there IS no France about 60 real days after game T0 starts) 
      Which no one is complaining about because in real life the axis shut off the lights before the factory got a chance to dump out major quantities of them.
      It would look like a joke in the spawn list to see 2 rifles total i guess. The M1 garand is a 1930's rifle actually, 1936 in service iirc?
      But there is absolute 0 way the british could have any in T0 because it was not until spring of 1941 that the US would send what would be some 40,000 over.
      (You dont want to know what was shipped to them in mass quantity in june 1940)

      And the Gewehr 41, well it went into service in 1941 also of course.

      So technically the only victim of the time/space continuum here would actually be France really. Though i am sure someone will be along shortly to say that all the above is false and all the dates are wrong.    
    • Our Production team is getting closer to commencing the official work of the Small Arms Audit which will cover this and make refinements. Stay tuned, hang in there. HE and KE audit are first for implementation.
    • Overall, I agree with guitar on this. In fact, like him, I used to play the game regularly but after burning out left and then career and other things took over. That being said, I'm always followed WW2OL and still have the copy of 2001 version I bought off eBay just because I wanted the original printed manual. For the last two months I've resubbed and have been enjoying it, but oddly enough once again I find myself in a time and place (at least for the next few months) where I don't have to time to stay online full time.  All that said, I came back because I was curious to see the changes since 2012, and because CRS once again started communicating about the game, its direction, and so on. Having see the updates and the post-steam release I do honestly think that Wing 2, and WWOL 2.0 is the future if this sim/game is going to move forward. Adding to the old engine is great, but there is going to be a point where it just doesn't hold up anymore. The current plan to use Wing 1 to support Wing 2 development is good, but I would argue that Kickstarter or something to that effect is needed. I would gladly buy into supporting WW2OL 2.0 even while no longer using 1.0 because I want to see this project move forward. Like guitar, I also agree that veterans will return for a new WW2OL. In short, I am very curious where Wing 2 will take WW2OL and I look forward to that project more than the current game. 2.0 has great potential, I already have too many ideas/questions on it, and I will be paying close attention to its progress.
    • C-47/JU-52 as resupply points.  Land and allow infantry/Engs to resupply.   Glider assaults on FBs and resupply from the transport plane on the ground.
    • Certainly things that can be considered and done. Things I'd like to see happen for sure, miss that roof access.  
    • We've been doing the very best we can. As I said in my Roadmap update, there's never going to be a time where things are perfect. I'm not sure how much more our team at CRS can, with its limitations as it relates to funding can further demonstrate a willingness to listen to feedback and incorporate as part of improving the game, in the form of fixes and features. The #1 thing that can make everything better, is proper resources to purchase full time staff who can crank out a sufficient amount of fixes and content. Especially in conjunction with what we've done with volunteers over the last couple years being the backbone of the organization, we would be talking about a rapid climb in our trajectory and delivery timeline(s). All good points Guitar. If we want to get serious about it, this is the direction we have to start going and get pretty real about it. Your support, and those alike, will be the defining factor.
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