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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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      Repository for reports from pre-release testing and live game bugs.

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  3. DISCUSSIONS

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    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    4. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

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    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

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    6. SPECIAL EVENT FORUM

      WWII Online special events.

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    1. Squads

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  • Posts

    • So the answer is to distill it down to the most basic common denominator? So your game of chess removes its RDP checkers layer (even though that game was in fact part of the game design and a huge contributor to the actual game this game is a simulation of...) but then you know what? That knight moves funny, and only certain types of players play know how to use the knight properly, so yeah - it needs to go. That bishop, with its funny diagonal moves, that doesn't fit with the straight pawn game most players want, so please remove it. Those rooks, and that downright bizarre castling manoeuvre - that is way too weird and idkwtf is going on, so that must also now be removed from the game, for the good of the players.   And then you're left with move pawn, take pawn, move next pawn, take pawn rinse repeat ad infinitum.    I would hazard a guess if you ask people to list key elements of the western front on WW2, they'd say D-Day, Spitfires, Tiger tanks, Blitzkreig,Dunkirk and the Dambusters   The Air War must be a part of this game for anyone to consider it a serious attempt at WW2
    • Guys, I understand why you think RDP bombing adds a layer to the game and that this makes the game more interesting. It probably would, given a motivationg gameplay and thus a lot of players participating in a fair contest that's open for everybody that plays this game. But that's not how it works. Imagine you play chess. And to make things more intersting, someone is adding a layer to the game. So there is another game of checkers being played on the side by two different players. One of the checkers players loses rather quickly and now you have to take half of your gaming pieces of the board. Does that sound like a more interesting variant of chess? Especially when it's allways the black team, that loses the checkers match? This is basically what happens with RDP. It is disconnected from the main game by a lot of things as RDP takes so long most people participating in it won't have the time to spend a lot of time in the normal game and most of the guys playing the normal game on the ground don't play airforce at all, so they have nothing to do with the outcome. Yet they are the only ones that will benefit or suffer from the results. This is no good game mechanic at all.
    • If you go this FTP route, do you loose your previously held rank temporarily ,or maybe permanently if you should choose to subscribe later down the road?
    • Well great minds think alike
    • We're discussing ways of opening up the High Command to more players, starting with the "Starters" and the "Leadership" guys. Quite frankly at this stage any capable person who is interested in joining, should be able to, provided they adhere to the Articles of Conduct.
    • It will become available with a one-time purchase package!
    • Any changes coming to adding T0 planes to spawn list for new players? Something I noticed when checking out my f2p acct is I can't even grab a hurri or h75...literally no air option, not even the basic blen. Even having the rank for them, they are locked out. Please look into it to promote pilots coming in     Ps: a pt boat for navy new players wouldn't hurt either to look at.
    • Good explanation Silky. Rdp Brings about a more complex game then point click shoot. People seem to be forgetting how rdp used to effect research rate to the next tier which is why its sooo different now. why has its always been a harshly judged mechanic?because its a back-end system most forget about to make bombers play a serious threat to the ground rather than just cas. Gives the game a little more to the unique side and a hint of realism to needing to secure homeland production of the war machine.
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