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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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  1. COMMUNITY NEWS & SUPPORT

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    2. TECHNICAL & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here.

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    3. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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    4. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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    5. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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  2. PLAYER DISCUSSIONS

    1. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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  • Member Statistics

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  • Who's Online   7 Members, 0 Anonymous, 16 Guests (See full list)

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  • Posts

    • stankyus
      @BMBM Saw you responded to the issue in the other thread, just putting it here per Scotsmans suggestion.
    • blggles
    • dijpa
      I'd like planes to have the ability to blow veh and inf tents if their side is UP by more than 100%. It would force the OP side to spawn aa to defend FB and give the UP side a fighting chance to end attacks.
    • Quincannon
      City battles are always  a frustration to me. As infantry, ou spend way to much time just running out in the open. There is almost no cover. No cars. No trash cans. No broken boxes. A few bushes or a park. Oddly enough, the gas station pois... one of the few PPOs that have such things... seem almost exclusive to the small towns. Didn't people in the larger cities have cars and need gas? The fact that they are making cool new buildings is great. Some people have asked for awhile now for buildings where you can go upstairs and shoot from the roof. Also consider this new building. If I'm right... won't they replace buildings that we can duck into and hide already? And... don;t we NEED some cover in cities? What other cover do we really have?  If the speed at which people can move through the new building is the issue... then why not simply ask for stuff inside the hallways to slow people down? Personally, I wish that cities had a few cars and trucks on the street... a news stand or flower stand or two... 2 or three gas stations per city... How about some checkpoints with the little guardhouses?  How about when a building gets blown up, the sidewalks for it have rubble, furniture, or boxes on them? Villages aren't too bad for the most part... but the cities seem very empty and open... adding destructible buildings you can enter is pretty cool. But what would really help is cover. One thing that would also help is Urban PPOs. Consider that some of the few PPOs in the cities are the green atg pits... on city streets... Why not let some units build barricades out of boxes and furniture?   Maybe a destroyed car PPO for cover... an overturned cart? (We already have that art.)  
    • dre21
      Would that not be possible already  use the far south of the map during intermission, lock everything ,open up 2 towns only Armor spawnable  figure out which Armor VS Armor is the most even and let's go at it.  Been after something like that for awhile now just like an all out FMB battle between Breskens and Vlissingen .  Or other Navy towns that are close to each other.    And please stay away from Rapid Assault , that idea comes out again I'm done.
    • vicfranko
      The old stats page was perfect.  Had everything you wanted and neatly organized.  This new one is like an abortion that lived. 
    • DOC
      Whatever you do, it's still a numbers game.
    • Kidd27
      would an LMG at the end of an interior hall not turn a "mole tunnel" into a "kill funnel" ?  A possibility for a specific inf vs inf battle seems like a good addition.
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