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  1. COMMUNITY SUPPORT

    1. COMMUNITY TECH & BILLING SUPPORT

      Players Helping Players. Windows & Mac trouble shooting in here. Billing Support contact forum.

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    2. GAMEPLAY SUPPORT/TRAINING

      Tips and Tricks to make you a machine of warfare in WWII Online. This is where your gameplay questions will be answered.

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  2. QUALITY ASSURANCE

    1. TESTING AND BUG REPORTING

      Repository for reports from pre-release testing and live game bugs.

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  3. DISCUSSIONS

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    2. GENERAL DISCUSSION

      General discussion for all players of WWII Online. Includes Premium, Starters and Free Players.

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    3. PLAYER AWARDS

      Player to Player awards! Whether you're Allied or Axis, check this forum to see who has been recognized for outstanding effort!

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    4. FREE PLAY SUPPORT AND INFO

      New to Battleground Europe? Here's a great place to learn more. (trial or premium subscription required)

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    5. GAME IDEAS / SUGGESTIONS

      Help us make WWII Online better with your ideas / suggestions!

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    6. SPECIAL EVENT FORUM

      WWII Online special events.

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    7. 4,468
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    8. MINI-CONS

      Listing of player hosted Mini-cons

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    9. WAR STORIES

      Player-written stories from the virtual battlefield

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    10. SQUAD RECRUITMENT

      Squads are the backbone of the game - JOIN UP! Axis & Allied squads who are currently recruiting.

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    1. Squads

      Player created squads

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  • Posts

    • Not really a wide statement.  Code is code.   The opportunity costs are the mitigating factors to a decision.   If we go with 'feature A' what do we give up by not going 'feature b'?  What do we gain? That decision point is why we generally ask for more details on a topic/idea.  The more details given in an idea the easier the decision is to make.
    • I went with the Onikuma K5 for $27 This will get me by for where I'll be using them, sound is good and the squad says the mic sounds fine.
    • Agree. There are many indie games with "pixel/retro" graphics and "extremely positive" or "very positive" reviews.  Foxhole... Project Zomboid.... Apocalypse Judgement, Rimworld.....Hotline Miami.... Apart of "the new kids on the block" and some "millenials" there is still an audience who cares more about gameplay than graphics. In fact, WW2OL could be sold as "The Masive pixelfront WW2 Game" like a player used to say by ingame chat...to wellcome new players  (Koopman if I recall correctly....). I mean to use the "defect" as a something good and "charming". I think there is a lack of basic tools to retain new players, starting with a game manual or at least a decent WIKI showing the Potential of the game , a modern GUI etc. Actually that effort is made by the Squads which members teach how the game works and what can be done in it. A new player who comes to our game and can not find any squad by X reasons is almost a lost player in a pair of days or a week. The lag problem for players out of USA kills very new players too. I hope CRS bring us soon the 1.36 with the new supply mechanics, new UI and the "HE/KE audit" and things may improve. See 3 AO's or even 2 these days is as difficult as seeing the sun in my town.                    
    • I'd say Steam, but it seems that ship has sailed   Over half a million individual players downloaded this game from Steam alone which provides screenshots and videos as to what the game looks like. It's safe to conclude the graphics are not a factor in keeping new players from staying.
    •   I disagree 100% that graphics are responsible for how the game fares with those folks. Exhibit A: https://store.steampowered.com/app/505460/Foxhole/ ...and there are plenty of indie games with comparatively primitive graphics that are extremely successful on Steam. It's the gameplay that matters above all.
    • 1. I don't know what ANYTHING costs in Europe. But I personally checked WOW, LOTRO and DCUO, ALL of which I play. They ALL charge $14,99 USD per month for a 1 month sub. I didn't do the specials, which could be different, but the base price is the SAME IN THE USA! If necessary I  can post the links to prove it. I am NOT a liar.

      2. You are posting the monies that they raised for specific purposes and which have been used. I would wager that pretty much ZERO was used to build up a War Chest of capitol that they can fall back on like the big boys have. Posting those numbers did nothing to disprove my statements.

      3. You are stating that the income model is a failure, and that the current subscription model cannot keep the game running. But the truth is that it already has and does. True, the game cannot GROW very much, if at all with no new subs... but unless they start hemorrhaging current subs, they are  not going under in the immediate future.

      4. Yes they raised it, but not in the fashion I was talking about.

      In response to some other suggestions... considering the current engine... Is it even possible to make the graphics good enough to please new Steam customers without a completely new engine?

      I guess the question is this... and I personally would never want CRS to make any decision based on the response to any question that I ask.... BUT...

      We have a game now... with a small pop and slow growth... But it is here. Do people REALLY want to risk the company going under and the game going away on this extremely super duper risky proposition of halving sub prices and hoping and praying that NEW  STEAM players will ride in to save the day? If, at the end of the day, do we want to risk losing the game, having CRS go under and put XOOM and the rest out of a company? Because if they tried what is being suggested, it would be an all eggs in one basket situation with VERY little guarantee of success... even with a lower price... the new customers would have to sub and stay by the thousands without new graphics and gameplay.
    • Look. You're a decent guy and probably know your coding stuff. I'm not a coder.

      BUT.. and no offense...

      I will believe that it can be done and will be done when CRS.... and ONLY CRS... says so. That goes for any suggestion that anyone ever makes, including me.
      I wouldn't care if Bill Gates and  a still living Steve Jobs both showed up at my door with teams of developers and told me that it's possible. It's not their game. It's not my game or yours... It's CRSs baby... And they are the only ones whose word I will take as gospel regarding what can and can not be done on THIS game.

      But no matter what... none of this stuff is a weekend fix.  CRS and others have made it clear that even with the new program... they are still learning, and sometimes still undoing what was done years ago. Easy isn't easy until they have done it. So even if what you say is possible, you cannot KNOW that it won't take a ridiculous amount of time and effort to do what you are suggesting.

      !S
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