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    • Xoom, I've been playing since August 2001 (only been unsubbed a few months in the time frame since) and I guess you could call me an Old Fan Boy now.  I would just say that to go to a FB-only 'forum' would be awful.  I am a member of several groups some personal and some work related and my phone is constantly asking me to check FB for the latest piece of info . . . most of the time I've already seen the post and most of the time it is entirely meaningless info that's not worth my time.  I don't even want to contemplate what ours would look like.  I'm a member of the present FB group, got lucky with an invite from a squaddie, but I don't always see things that are posted and FB resorts them.  Granted, I'm a total FB n00b but that is really by design because I hate that platform but that's a rant for another day. The forums have low activity posting, would be interesting to know if you are tracking the lurkers of which I am one.  You can't artificially gin-up excitement that has be organic . . . I know that you have watch parties on FB.  Can you now post the link here so help drive visits and questions on those threads? There are a lot of holes in the knowledge bank for the new player - our wiki is old and outdated.  That's CRS' fault and I realize you don't have the time to notate everything but that has been a HUGE weakness since Day 1 and, at times, the WW2OL community has stepped up like gang-busters to provide credible and insightful info and tools for the new and old player alike.  WW2OL is like a fine wine as despite the dents and flaking paint, it has acquired a certain patina that draws the gamer in once they understand how the systems work and the creativity/flexibility they have within the arena. NEGATIVITY / LACK OF RESPECT - if those peeps can't/won't dial it back down . . . hit 'em with the ban hammer (I imagine you have a pretty set of guidelines to determine how long someone gets sent off).  I would rather have a dead or slower paced forum than hearing incessant gripes.  I am fully aware of the flaws in our game, I'm told by buddies that I've know for years and I would say . . . that at this point in my life as much as I enjoy history, functional realism, I come here for meeting old and new acquaintances.  This is my old bar that has occasional 2 for 1 bashes, all you can eat buffets, as I don't necessarily come here for the planes, trains, and opels but I log in hoping to see an old friend who I can give a lift to a forward base or run security behind their tank from dastardly zooks and sappers.  All the while catching up on what's the latest in their lives . . .  CRS 1.0 always thought it was the GAME that was paramount but what they never really understood (in my opinion) is there was such a thirst for such a game space such as this that we would lovingly accept it patches, warts, and all that we became a rock-solid community. I know you know how great the community is but don't think that is a blank check to draw upon.  We've paid for years, decades even, with a child-like hope of the future; that our game would burst forth to take its place where it has always belonged - at the top with it's large battles and open expanses.   As the Chief of CRS 2.0 keep that vision and flame of what a social experience WW2OL is . . . I've met friends, not avatars, across the globe because of this arena.  That's something that was a welcomed side-effect. Yes, some of the grumpsters act like 20-year jilted lovers because this model doesn't work the correct way, or how THEY think it should etc but I am hoping that with the continued advancement of the game that some of the un-subbed vets will return as well as the Steam Kitties, too, as we need all aspects of our community to allow the game to continue. I don't agree with all the planned changes re: the road map but I'm ecstatic that there is still a road for this awesome game.  Keep the forums, drive content to it, encourage others to post their content here, etc . . . Don't pull the plug on these forums.  That's shutting the doors on most of the playerbase I reckon. Keep grinding, CRS, it is appreciated but tread carefully here.  All our social lives depend upon it. tex ps - I upgraded my account to HERO of the Republic of Texas this week once the Mrs signed off pss - Of course, I prepped the groundwork with a wonderful squad video of the Iron Wolves 10th Anniversary to set the stage (but don't tell her that!)
    • I was looking at the new developer’s roadmap announced today.   Question:  will we be able to toggle (on /off) these new planned mission leader HUD waypoints inside the game world? Having them on the map is one thing, but they will definitely spoil the in-game immersion if we can’t turn them off inside the 3D game world.   Veterans don’t really need them anyways (they use the map) so I think it will be important to keep this new HUD change as an optional new feature. cheers!
    • I'm ok with ships being as they are - not much matter in game. Trucks make sense a bit, because they start battles, so wouldn't slow them too much, maybe some. Armored cars, ya should be slower. Infantry matters because that is where all the 'game play' takes place.  
    • If anyone is interested in this; Read this: Allied raids on Rotterdam during Second World War Rdl Date Target/Type Notes 11 June 1941/12 June 1941 Diversionary raid at night 339 bombing sorties were flown to a number of targets of which 3 were flown to Rotterdam and Emden.[5] 14/15 January 1942 Diversionary raid at night The main target was Hamburg. Rotterdam was attacked by 11 aircraft. One of several diversionary raids.[6] 28/29 January 1942 Diversionary raid at night The main targets were Munster and Boulogne. 29 Whitleys to Rotterdam as a diversionary raid.[6] 21 August 1942 Shipyards This is mission 4 for Bomber Command of the 8th Air Force of the USAAF (the first 8th Airforce Bomber command mission was 4 days earlier on 17 August 1942). 12 B-17s were to bomb the shipyards at Rotterdam, but the mission was aborted due to an attack by 25 Bf 109s and Fw 190s; the bombers claim 2–5–6 Luftwaffe aircraft (2 confirmed destroyed – 5 unconfirmed destroyed – 6 probably destroyed) for the loss of one damaged bomber, one airman killed and five wounded. The failure of the mission was put down to lack of coordination with the Spitfire escorts.[7] 27 August 1942 Shipyards 8th Air Force mission 6: At 17:40, 7 out of 9 B-17s bomb the shipyards at Rotterdam, 3 B-17s are damaged and one airman is wounded.[7] 7 September 1942 Wilton shipyards As part of Mission 11, 15 B-17s attacked Wilton shipyards at Rotterdam. The weather was and only four bombers bombed near the target. The USAAF claimed to have shot down 8 enemy aircraft, probably downed four more and possibly one, and sustained damage to four bombers, with one man killed and three wounded. [8] 4 March 1943 Shipyards As part of mission 39, 28 B-17s raided the shipyards at Rotterdam. The target was hit with 70 tons of bombs starting at 10:20. The last bomber completed the mission about a minute later.[3] 28 March 1943 Docks 24 Venturas bombers, escorted by fighters, bombed Rotterdam docks. At least six ships were hit and a fire was started in a dockside warehouse. No bombers were lost.[9] 29 March 1943 Dock 61 Ventura bombers flew two raids on the Rotterdam docks and another one on a railway at Abbeville, but due to bad weather only the second raid on Rotterdam delivered its bombs on target. No bombers were lost.[9] 31 March 1943 Shipyards and dock area Mission 48: 78 B-17's and 24 B-24's raid the shipyards and dock area. The target was clouded and only 33 B-17's drop 99 tons of bombs at 12:25. The USAAF lost one B-24 and three B-17s, with three more damaged beyond repair. One B-24 and four B-17's were damaged. By the end of the raid sixteen American airmen had been killed, ten were wounded and ten were missing.[3] Because of inaccurate bombing hundreds of Dutch civilians were killed (see above) 4 April 1943 Shipyard in daylight 60 Ventura bombers attacked 3 diverse sites. The 24 allocated to bomb a shipyard at Rotterdam did so successfully, losing three aircraft during the operation.[10] 15 May 1943 Fighter sweep As part of Mission 57, 116 P-47 Thunderbolts flew high altitude sorties over the Amsterdam/Rotterdam area to clear the airspace of German fighters. The USAAF claimed that they damaged two enemy aircraft for the loss of one of their own with the pilot listed as missing. [11] 3/4 November 1943 Leaflet drop at night Mission 120: two B-17's drop 1.5+ million leaflets on Antwerp at 19:15 and on Rotterdam at 20:08.[12] 19 March 1944 Leaflet drop Mission 267: Six B-17s drop 300 bundles of leaflets on The Hague, Rotterdam, Leeuwarden, Utrecht and Amsterdam, between 12:14 and 21:33. No USAAF losses.[13] 21 March 1944 Leaflet drop Mission 272: Six B-17s drop 300 bundles of leaflets on The Hague, Amsterdam, Leeuwarden, Rotterdam and Utrecht, between 21:02 and 21:33. No USAAF losses.[14] 22 May 1944 Leaflet drop Mission 363: Four B-17s drop 320,000 leaflets on The Hague, Haarlem, Rotterdam and Utrecht. 3. No USAAF losses. [15] 6 September 1944 Strafing Mission 607: As part of a regional sweep by 49 P-38s and 165 P-47s, the rail and highway traffic in the Rotterdam area is strafed. In the overall operation one P-38 and three P-47s are shot down by flak batteries. A further five P-38s and seven P-47s are damaged.[16] 29 December 1944 E-boat pens. 16 Lancaster bombers of No. 617 Squadron attacked the E-boat pens at Rotterdam and hit the pens several times. No aircraft were lost.[17] 1 May 1945 Food drop Mission 973: As part of a relief effort flown by 396 B-17s to the Netherlands, 237 B-17s dropped food supplies into Rotterdam.[18]
    • Infantry sprint--way faster than realistic. Trucks and other wheeled vehicles across open ground--way faster than realistic. Ships and boats--way faster than realistic. Infantry direction changes while sprinting, and acceleration/deceleration--way better than the best NFL halfbacks. Motion gaminess is a theme at CRS.
    • Appreciated the links . Very interesting.  
    • was just in game at Virton , everyone was lagging everywhere . Was a very crowded area, the bunker courtyard, and seen at least 6 ei run in . Only could kill 2 of them cause I had a lmg , if I had a rifle I don't think I would have hit anyone.    
    • I believe the installer asks you to install some extra stuff as well that you will need to install. I forget what they are called (Im a Mac guy)
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