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Feedback - CTD on spawn #4248


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Happens whenever I've had a mission of 10 minutes or longer. Get back to map screen, select unit, hit enter world, dump to desktop.

Log:

Thu Jan 01 04:54:46 1970 network election of 2 addresses: 209.144.109.153:450ms. 66.28.224.153:435ms. Winner: 66.28.224.153

Date and time: 6/3/2010 23:33:06

Program compile time: Jun 2 2010 09:17:52

File version: 1, 31, 0, 46

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 285/PCI/SSE2

Exit requested during startupExited Program: file: ..\..\src\rn\rnlogo.cpp, line: 157

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Note: I have had Several CTD's ( the insta one) upon despawning. Next time it happens i will post my log.

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Respawning in a different spot?

2GB of ram?

No, just hitting enter world again without clicking anything else. 6GB of ram, system specs in sig

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i just had one....

network election of 2 addresses: 209.144.109.153:93ms. 66.28.224.153:93ms. Winner: 66.28.224.153

??

someone else usin my acct?

Edited by gostrydr
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Had the same problem. Once when moving to a ground mission from air - crash to desktop without any notification the moment I tried to enter the game. The other time moving from ground to air... same issue

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had 1 earlier also.. at despawn when the camera is circling you and at the moment its about to switch to the AAR it crashed.

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I've gotten the same. Mostly just an insta-CTD when clicking okay after a despawn, but also when trying to re-enter the world. Game time is inconsistent in terms of when it happens. Sometimes it takes 20 minutes, sometimes after a few hours.

Vista 64

Core i7 965

6gb RAM

2x GTX 295 in SLI

Full graphics settings.

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Had the same problem. Once when moving to a ground mission from air - crash to desktop without any notification the moment I tried to enter the game. The other time moving from ground to air... same issue

same

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I have had itr happen to me 4 times today.

I go to spawn in and I CTD.

Does not happen in 1.30, only 1.31

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I have experienced CTD too at the spawn screen. Couple of times after having been killed and wanting to spawn again, or when changing from one weapon/unit to another. Also when trying to post missions.

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If I respawn my game CTDs. This last time I also got a C++ error, but the error screen itself was blank.

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was killed at givet, whited out ui on despawn and ctd when I tried to spawnin.

1

16843009

15489

37

1109188751

0

3221225477

1142947840

$Id: wwiiClientMessages.cpp 3106 2010-03-22 17:41:51Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

Edited by OldZeke
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Hi,

OS: Win 7 64 bit

Ram: 12 Gigs of DDR3

GPU: 3 GTX480's

Resolution : 2560x1600

Settings : All setting enabled and Maxed

Silent CTD with the following error after trying to respawn into a new town after fighting in a different one for 20 min/

Program compile time: Jun  4 2010 14:22:04File version: 1, 31, 0, 255GL Vendor: NVIDIA CorporationRenderer: GeForce GTX 480/PCI/SSE2C++ Exception: class std::runtime_error 'Out of memory' at address 76F2B727
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I tried to get a 109-F at Duseeldorf and as soon as I hit "enter world" I CTD:

14278198017298562711091887520376526934719924723590GL Vendor: ATI Technologies Inc.|Renderer: ATI Radeon HD 4670|C++ Exception: class std::runtime_error  Out of memory  at address 76C2B727
$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

Looks like a memory leak?

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was killed at givet, whited out ui on despawn and ctd when I tried to spawnin.

1

16843009

15489

37

1109188751

0

3221225477

1142947840

$Id: wwiiClientMessages.cpp 3106 2010-03-22 17:41:51Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

where do you find that information Zeke?

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Same thing, different adress though

Date and time: 6/7/2010 6:06:39

Program compile time: Jun 4 2010 14:22:04

File version: 1, 31, 0, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce 8800 GT/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 75F8B727

OS-Version: 6.1.7600 () 0x100-0x1

[75F8B727] (KERNELBASE): : RaiseException

[00C2652C] (ww2): :

[0078D729] (ww2): :

[00946CD4] (ww2): :

[009495EB] (ww2): :

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I CTD on respawn when I have high player visibility limit, but am okay if it's low. I have a great machine so it shouldn't be related to anything on my end. I think it's related to the old SmartHeap errors where it won't allocate more than 2gb worth of virtual space for the game, so when you exceed it the game crashes.

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Its mainly focused around spawn IN/OUT where game instantly cuts out. This was also the case in offline mode yesterday with the latestb.

Secondly it occurs less frequent in normal crashes.

Im not sure where to find the CTD log?

Edited by gagamel
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