Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Feedback - CTD on spawn #4248


rubbish
 Share

Recommended Posts

I am getting CTD on respawn it seems related to spawn delay, there was spawn delay last nite and I eventually gave up playing as almost every time I tried to spawn on a second sortie I got a ctd. Is a right royal pain in the *** :mad:.

Machine set up is

Core 2 duo 3gHz

3Gb Memory

Nvidia GT165

Windows XP

The only thing on this machine is XP,Teamspeak,Firefox browser and the Game, nothing else not even Flash player,

Whilst I am on the subject of pains in the ***, why o why can I not set my password to be remebered, and why o why can I not set the credits not to be shown.

I got about 12 ctd events last nite, and to say I was angry to have to keep typing my password in and clicking to get rid of the credits is an understatment. :mad::mad::mad:

Thats 24 logins as I am sure u know the 1st login after a ctd I get the red padlock thing, so I have to log out and then back in again.

Link to comment
Share on other sites

  • 2 weeks later...
  • Replies 204
  • Created
  • Last Reply

Top Posters In This Topic

  • GOPHUR

    20

  • gagamel

    26

  • rubbish

    9

  • ubermicro

    27

A week ago everything worked fine on my laptop.

Went on holiday, downloaded the new patch today and I get ctd's on spawn.

Acer Aspire 4810TZG

intel SU4100

Ati HD 4330

4gb ram

I know specs aren't good since its a laptop but everything worked fine before the patch. Decent FPS too, didn't get bothered by it at all.

Link to comment
Share on other sites

This problem started just today; everytime I spawn at any airfield in any aircraft or as a PARA, I immediately CTD!? I had at least 6 CTDs today and have never had this much problem before. I've been playing almost daily without this issue on my new Win7 PC without any issues since February.

Win7

3.07GHz quad core

12 GB RAM

64-bit OS

GeForce GTX 275

Edited by buckshot
Link to comment
Share on other sites

Today I was able to spawn in at some spots but i would have an extreme low FPS. When i would turn my view too much i would CTD.

Checked process manager and it said BE was pulling 1.200.000 memory while if i remember correctly it would be much less before the last patch.

Link to comment
Share on other sites

Edit: It seems, at least right now, that it is only occurring in Lueven. I can spawn elsewhere, or at least got two spawns in. I tried to spawn in Lueven and immediately CTDd and thats where all other instances tonight have been so far.

Edit2: Uninstall/reboot/reinstall did not help

I am now experiencing a ctd on almost every spawn.

Date and time: 9/1/2010 21:16:18

Program compile time: Aug 17 2010 15:19:39

File version: 1, 31, 5, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce 9800 GT/PCI/SSE2

illegal number of facilities in scUpdateExited Program: file: ..\..\src\client\clientStrtQueue.cpp, line: 179

and

2

4278525697

668

4

1109188753

0

179

..|..|src|client|clientStrtQueue.cpp

illegal_number_of_facilities_in_scUpdate

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

_____

Time of this report: 9/1/2010, 21:25:15

Machine name:

Operating System: Windows Vista™ Home Basic (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100608-0458)

Language: English (Regional Setting: English)

System Manufacturer: MICRO-STAR INTERNATIONAL CO.,LTD

System Model: MS-7514

BIOS: Default System BIOS

Processor: Intel® Core2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz

Memory: 6142MB RAM

Page File: 1338MB used, 11169MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

DxDiag Version: 7.00.6002.18107 64bit Unicode

Card name: NVIDIA GeForce 9800 GT

Manufacturer: NVIDIA

Chip type: GeForce 9800 GT

DAC type: Integrated RAMDAC

Display Memory: 3817 MB

Dedicated Memory: 1001 MB

Shared Memory: 2815 MB

Current Mode: 1280 x 768 (32 bit) (60Hz)

Monitor: Generic PnP Monitor

Edited by Randazzo
Link to comment
Share on other sites

Tried to spawn a lmg from a ums at schielde then CTD.

[Wed Dec 31 23:56:27 1969] Netcode2:66.28.224.145 Opening 66.28.224.145...

Date and time: 9/2/2010 22:47:47

Program compile time: Aug 17 2010 15:19:39

File version: 1, 31, 5, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce 8800 GT/PCI/SSE2/3DNOW!

Access violation: Illegal write by 0041D2DD at 00000000

OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1

[0041D2DD] (ww2): :

Link to comment
Share on other sites

keep crashing to desktop when spawning in both personas timb0 and timbo69 on desktop with win xp 32 bit and laptop with win 7 if i go on training server everything is ok any ideas going to dump and reinstall game

Link to comment
Share on other sites

  • 2 weeks later...

Not with the given information I'm afraid.

I need a sys spec on everyone reporting this. Also need to know things like how long playing, where, changing places, personas, etc.

We've got some new concussion bug fixes in test and if those pan out we'll start on this one.

Link to comment
Share on other sites

Today I have CTD 3 times, in 3 different locations. Set up an allied MSP to blow up an axis fb, deploy, despawn and CTD

Link to comment
Share on other sites

  • 2 weeks later...

At this point the fixes we have are going live but I don;t know if they help. This should be easy to replicate for you that get it yes?

Guess we'll just have to see after 1.32 goes live. No reports will tell me this is fixed.

Link to comment
Share on other sites

I've got a potential enter world CTD - it happens infrequently enough in my case that I havent' bothered reporting it. It's been happening since 1.31 and occurred last night with 1.32.4.

The only clue I have so far is that it occurs for me when switching between personas - from army to air and other direction as well. Last night it took almost 5 hours for it to happen, but other times I've had it happen my 2nd spawn after logging in. Last night, I ended an air mission with a RES, and tried to switch to ground. Found an existing mission, selected weapon and clicked enter world - game chugged for a bit and then dumped me to desktop.

I can post a new thread later if this is worth pursuing.

Edited by binky
Link to comment
Share on other sites

  • 2 weeks later...

Ditched, clicked on ok to despawn, ctd

1

4278460417

14584

3

1109188751

0

3765269347

1995421479

1995421479

13310847

7944025

9797380

9807787

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 285/PCI/SSE2|C++ Exception: class std::runtime_error Out of memory at address 76EFB727

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

Link to comment
Share on other sites

was killed as inf, clicked to despawn, camera span round, game crashed as it tried to load map screen

1

4278460417

22925

3

3515903375

0

3221225477

11733891

11733891

11777884

11674774

11913396

11913534

11913534

11913534

11913534

11913534

11913534

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 285/PCI/SSE2|Access violation: Illegal read by 00B30B83 at 00000011

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

Link to comment
Share on other sites

tried to spawn in as inf, clicked enter world, screen went white then CTD'd.

1

4278460417

25752

1

3515903379

0

3765269347

1995421479

1995421479

13310847

7944025

9797380

9807787

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 285/PCI/SSE2|C++ Exception: class std::runtime_error Out of memory at address 76EFB727

Link to comment
Share on other sites

I don't believe those are related Rubbish.

This crash is specifically that you crash on spawn after spawning several different places or after switching personas.

Link to comment
Share on other sites

I've got a potential enter world CTD - it happens infrequently enough in my case that I havent' bothered reporting it. It's been happening since 1.31 and occurred last night with 1.32.4.

The only clue I have so far is that it occurs for me when switching between personas - from army to air and other direction as well. Last night it took almost 5 hours for it to happen, but other times I've had it happen my 2nd spawn after logging in. Last night, I ended an air mission with a RES, and tried to switch to ground. Found an existing mission, selected weapon and clicked enter world - game chugged for a bit and then dumped me to desktop.

I can post a new thread later if this is worth pursuing.

That is the bug exactly. TY. Can you post or email me your wwiiollog.txt file next time this happens?

Link to comment
Share on other sites

The reason I posted them here is that all three problems (ctd spawn, ctd despawn, ctd screenshot) all reference the same memory location in the crash report.

see here:

http://forums.battlegroundeurope.com/showthread.php?t=343192

and here:

http://forums.battlegroundeurope.com/showthread.php?t=342868

I don't know enough to know if that is relevant but it is a pattern at least.

Link to comment
Share on other sites

  • 2 weeks later...

switched brigades, tried to spawn, ctd

Thu Jan 01 04:03:58 1970 network election of 2 addresses: 66.28.224.143:420ms. 209.144.109.143:420ms. Winner: 66.28.224.143

[Thu Jan 01 04:06:21 1970] Netcode2:66.28.224.145 Opening 66.28.224.145...

[Thu Jan 01 04:06:24 1970] Netcode2:66.28.224.145 Opened

[Thu Jan 01 04:06:24 1970] Netcode2:66.28.224.145 Established

[Thu Jan 01 04:15:57 1970] Netcode2:66.28.224.145 Disconnecting

[Thu Jan 01 04:15:57 1970] Netcode2:66.28.224.145 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 04:15:57 1970] Netcode2:66.28.224.145 Session Statistics:

Actual bytes per second sent 1264

Actual bytes per second received 1312

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 768

Message bytes per second ignored 0

Total bytes sent 721934

Total bytes received 1208517

Total message bytes sent 384092

Total message bytes resent 0

Total message bytes queued 384092

Total message bytes received 861390

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 573

[Thu Jan 01 04:16:05 1970] Netcode2:66.28.224.145 Opening 66.28.224.145...

[Thu Jan 01 04:16:07 1970] Netcode2:66.28.224.145 Opened

[Thu Jan 01 04:16:08 1970] Netcode2:66.28.224.145 Established

[Thu Jan 01 04:25:15 1970] Netcode2:66.28.224.145 Disconnecting

[Thu Jan 01 04:25:15 1970] Netcode2:66.28.224.145 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 04:25:15 1970] Netcode2:66.28.224.145 Session Statistics:

Actual bytes per second sent 1264

Actual bytes per second received 4384

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 3826

Message bytes per second ignored 0

Total bytes sent 681006

Total bytes received 2291413

Total message bytes sent 361317

Total message bytes resent 0

Total message bytes queued 361317

Total message bytes received 1971357

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 548

[Thu Jan 01 04:25:22 1970] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Thu Jan 01 04:25:24 1970] Netcode2:66.28.224.144 Opened

[Thu Jan 01 04:25:25 1970] Netcode2:66.28.224.144 Established

[Thu Jan 01 04:28:57 1970] Netcode2:66.28.224.144 Disconnecting

[Thu Jan 01 04:28:57 1970] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 04:28:57 1970] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1264

Actual bytes per second received 4640

Message bytes per second sent 684

Message bytes per second resent 0

Message bytes per second queued 684

Message bytes per second processed 4049

Message bytes per second ignored 0

Total bytes sent 263838

Total bytes received 515909

Total message bytes sent 139919

Total message bytes resent 0

Total message bytes queued 139919

Total message bytes received 387777

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 76

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 212

[Thu Jan 01 04:30:09 1970] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Thu Jan 01 04:30:12 1970] Netcode2:66.28.224.144 Opened

[Thu Jan 01 04:30:12 1970] Netcode2:66.28.224.144 Established

[Thu Jan 01 04:52:16 1970] Netcode2:66.28.224.144 Disconnecting

[Thu Jan 01 04:52:16 1970] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 04:52:16 1970] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1264

Actual bytes per second received 4864

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 4326

Message bytes per second ignored 0

Total bytes sent 1655710

Total bytes received 4602629

Total message bytes sent 879418

Total message bytes resent 0

Total message bytes queued 879418

Total message bytes received 3817412

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 2

Bytes in resend buffer 154

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 1324

[Thu Jan 01 04:52:31 1970] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Thu Jan 01 04:52:33 1970] Netcode2:66.28.224.144 Opened

[Thu Jan 01 04:52:34 1970] Netcode2:66.28.224.144 Established

[Thu Jan 01 04:52:48 1970] Netcode2:66.28.224.144 Disconnecting

[Thu Jan 01 04:52:48 1970] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 04:52:48 1970] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1152

Actual bytes per second received 4768

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 4207

Message bytes per second ignored 0

Total bytes sent 17581

Total bytes received 67189

Total message bytes sent 9314

Total message bytes resent 0

Total message bytes queued 9314

Total message bytes received 58915

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 14

[Thu Jan 01 04:53:18 1970] Netcode2:66.28.224.147 Opening 66.28.224.147...

[Thu Jan 01 04:53:20 1970] Netcode2:66.28.224.147 Opened

[Thu Jan 01 04:53:20 1970] Netcode2:66.28.224.147 Established

[Thu Jan 01 05:05:06 1970] Netcode2:66.28.224.147 Disconnecting

[Thu Jan 01 05:05:06 1970] Netcode2:66.28.224.147 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 05:05:06 1970] Netcode2:66.28.224.147 Session Statistics:

Actual bytes per second sent 1264

Actual bytes per second received 4768

Message bytes per second sent 719

Message bytes per second resent 0

Message bytes per second queued 719

Message bytes per second processed 4190

Message bytes per second ignored 0

Total bytes sent 856829

Total bytes received 3612117

Total message bytes sent 460755

Total message bytes resent 0

Total message bytes queued 460755

Total message bytes received 3209538

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 706

[Thu Jan 01 05:05:20 1970] Netcode2:66.28.224.144 Opening 66.28.224.144...

[Thu Jan 01 05:05:23 1970] Netcode2:66.28.224.144 Opened

[Thu Jan 01 05:05:23 1970] Netcode2:66.28.224.144 Established

[Thu Jan 01 05:08:56 1970] Netcode2:66.28.224.144 Disconnecting

[Thu Jan 01 05:08:56 1970] Netcode2:66.28.224.144 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 05:08:56 1970] Netcode2:66.28.224.144 Session Statistics:

Actual bytes per second sent 1264

Actual bytes per second received 4928

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 4370

Message bytes per second ignored 0

Total bytes sent 259709

Total bytes received 999733

Total message bytes sent 139387

Total message bytes resent 0

Total message bytes queued 139387

Total message bytes received 877831

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 213

[Thu Jan 01 05:09:27 1970] Netcode2:66.28.224.145 Opening 66.28.224.145...

[Thu Jan 01 05:09:27 1970] Netcode2:66.28.224.145 Opened

Date and time: 11/10/2010 0:50:00

Program compile time: Oct 14 2010 16:38:24

File version: 1, 32, 4, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 285/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 76F4B727

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...