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Matilda 8 days camp: 1839 kills dead 159


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1 hour ago, delems said:

You're in error, it's 2611 kills and 159 deaths.

And no, not balanced, should have only 130 deaths.

See, I have 737 kills with the matilda.

But only ~500 total kills.

So recording is bugged by adding extra kills as well to your stats there.

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The Matilda has no "natural predator" since the unholy "double-whammy" of 1.26 terrain/FMS's led to (all) defensive ATG's being rendered more or less 1 shot weapons. If it was viable to pull out 88's without them being swarmed with infantry in seconds, and they could see far enough to use their stand-off ability, then the Matilda would be as vulnerable as it used to be, ditto the Char. In the first 8 or so years of the game the very mention of an "88" put the fear of God up allied tankers.

It's true the Matilda CS has changed things somewhat, and I think the allies are getting better at using CS tanks. If I have one, I nearly always tuck in behind the 2pdr variant, and watch his 6; and have seen others doing so as well. But it's finessed use consequent from having the numbers. In the past I used to follow Tigers about in a 3f or 251 to achieve much the same task, and setting MSP's to spawn infantry before scooping them up to bring them forward of the Tiger again. 

In short, it's not a "Matty problem" or a "Tiger problem" per se, it's a terrain problem and an FMS problem (lack of reaction time or period to get players into a defensive posture before the ei etc have over-run the area the defence would naturally cover - the 2km radius or thereabouts, around town.

Edited by fidd
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3 hours ago, fidd said:

The Matilda has no "natural predator" since the unholy "double-whammy" of 1.26 terrain/FMS's led to (all) defensive ATG's being rendered more or less 1 shot weapons. If it was viable to pull out 88's without them being swarmed with infantry in seconds, and they could see far enough to use their stand-off ability, then the Matilda would be as vulnerable as it used to be, ditto the Char. In the first 8 or so years of the game the very mention of an "88" put the fear of God up allied tankers.

It's true the Matilda CS has changed things somewhat, and I think the allies are getting better at using CS tanks. If I have one, I nearly always tuck in behind the 2pdr variant, and watch his 6; and have seen others doing so as well. But it's finessed use consequent from having the numbers. In the past I used to follow Tigers about in a 3f or 251 to achieve much the same task, and setting MSP's to spawn infantry before scooping them up to bring them forward of the Tiger again. 

In short, it's not a "Matty problem" or a "Tiger problem" per se, it's a terrain problem and an FMS problem (lack of reaction time or period to get players into a defensive posture before the ei etc have over-run the area the defence would naturally cover - the 2km radius or thereabouts, around town.

the game is unbalanced when you have a matty sitting inside a town or even AB for 15-30 mins and no one can kill it. numerous Stug Bs and IV Ds hammering it ... nothing. Usual sap spot moved too. 

A few campaigns ago we were 3 Tigers trying to kill a Matty. We all needed like 20+ shells until the Matty finally died. I even had an engagement a few weeks ago with a Matty with my Tiger at 200m from his flank. 30 AP shells later the Matty finally blew up. Before ... turret rotated fine ... kept shooting with MG and main gun. Even shots frontally into turret did nothing. Same for shots into side of turret or the engine section.

 

Oh and if you start to check Matty damage model ... plz check Vickers too. Apparently it is the "little brother" of it ....

Edited by undercova
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 Personally, as a frequent Matty CS player, I've been killed by sappers, 88's and Stugs, with some regularity! I havn't seen much in the way of PZ IV D's so can't comment. Axis kills on Matties are invariably a team effort, starting with de-tracking, lots of smoke, and then sappers fiinishing the job. They clearly are killable, just perhaps not without such cooperation, with the terrain as it is precluding use of ATG's such as the 88. The other day in Andenne, my Char had the commander and driver killed - I believe - by an ATR firing at open vision-ports. On that occasion, I was fortunate that I was moving slowly, so even with the dead driver I was able to slowly advance and not get sapped. Usually such a situation gets one sapped in short order!

My point is, that although you may not get a kill on a Matty with a Stug, gaining the Matilda's attention can let another unit into range or force an error. It is an easy tank to use, no doubt, but to claim it is near invulnerable is a bit daft. Come over to the allies for a day and try them out next time tier 0 comes about, you'll find them eminently killable, especially if one ever relies on the armour, you'll be tracked and sapped before you can say "knife".

As for the Vickers, again I've been killed fairly often in them, so can't really understand why you should think otherwise..

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it I sneer invulrlabe  teh kd speeks for it self.. it is  what   1-0X that of a the tiger in teh ONe tier  it had a adv?

 

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They are not invulnerable, but as mentioned hard to get to due to the vegetation density.
Killed one yesterday frontally at 2350m. First shot stopped him, second shot just rattled him, third shot took out his gunner I guess, fourth shot blew him up.

But have to admit it is very hard to get to a position making it possible to both kill and stay alive, with the 88.

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3 hours ago, drkmouse said:

it I sneer invulrlabe  teh kd speeks for it self.. it is  what   1-0X that of a the tiger in teh ONe tier  it had a adv?

 

stop comparing it to the Tiger...

A single 109 with bombs tracked my Matty out of town and took me out of action...

And you do have a lot of fantasy 109's flying.

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7 hours ago, undercova said:

the game is unbalanced when you have a matty sitting inside a town or even AB for 15-30 mins and no one can kill it. numerous Stug Bs and IV Ds hammering it ... nothing. Usual sap spot moved too. 

A few campaigns ago we were 3 Tigers trying to kill a Matty. We all needed like 20+ shells until the Matty finally died. I even had an engagement a few weeks ago with a Matty with my Tiger at 200m from his flank. 30 AP shells later the Matty finally blew up. Before ... turret rotated fine ... kept shooting with MG and main gun. Even shots frontally into turret did nothing. Same for shots into side of turret or the engine section.

 

Oh and if you start to check Matty damage model ... plz check Vickers too. Apparently it is the "little brother" of it ....

That aint a Matty problem , thats a packet loss problem. Aint no special Mattilda immune to 88 bug, thats either you or the target throwing packets away. 

 

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sem-buraco.png

Why they took out that  vision hole (sorry dont know the english word for it) on the turrent in the maty?

in the past there was the lmg, the cannon and this "vision hole". that spot they took out was a kill spot for heat from 4d and  stugs..

not historical

 


 
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On 1/17/2021 at 8:21 AM, njord88 said:

sem-buraco.png

Why they took out that  vision hole (sorry dont know the english word for it) on the turrent in the maty?



in the past there was the lmg, the cannon and this "vision hole". that spot they took out was a kill spot for heat from 4d and  stugs..

not historical

 



 

You mean the gunner scope ?

https://www.google.com/search?q=matilda+tank&rlz=1Y3YOJM_enUS610US624&prmd=isvn&sxsrf=ALeKk00xaOXBHbCNjzuri-u-kkZzvWzNJw:1610944714356&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjbsc7b1KTuAhWItlkKHeOYAN0Q_AUoAXoECB4QAQ&biw=360&bih=559&dpr=3#imgrc=58BSSSxlF6yPQM

 

At least I think that is what that is. But it sure was a thing,why CRS took it out whoknows.

@BMBM.    Explanation please? 

Edited by Dre21
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In the present environment the Matty shines. Then as the tiers advance there won’t be another shining Allied light until the Firefly enters the stage. So enjoy and suffer depending.....:)

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1 hour ago, egilen said:

In the present environment the Matty shines. Then as the tiers advance there won’t be another shining Allied light until the Firefly enters the stage. So enjoy and suffer depending.....:)

Dude, you guys have realy good tanks, the only reason i whent alied was to play with the a13, one of the best tanks around....

Stuart is great and the a15 is realy nice!!  u guys just need to play a better tank game!

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7 hours ago, undercova said:

not working anymore. even with 75mm HEAT or 88mm AP ... LOL !!

matti.jpg

 

Maybe this guy needs to train you and axis? 

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recent changes to the game (and some bugs) made it extremely difficult for axis to hold back allied advance

- Vickers can take massive damage ... even from high caliber

- 109s flying slower than they used to

- Matty armor changes/bug

- more Mattys in brit flags

- Shermans in every flag now

- Ability for AHC to pick a flag after town cap resulting in picking the best ofc. Best example in Tier 0 => mainly british flags

- campaign reset because of an engine bug of DB7 ( didnt know allies had only 1 bomber to use for RDP ... )

 

 

Edited by undercova
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50 minutes ago, Kempi said:

matti.jpg

 

Maybe this guy needs to train you and axis? 

 

52 minutes ago, Kempi said:

matti.jpg

 

Maybe this guy needs to train you and axis? 

I liked your signature..

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On 1/17/2021 at 11:21 AM, njord88 said:

sem-buraco.png

Why they took out that  vision hole (sorry dont know the english word for it) on the turrent in the maty?


in the past there was the lmg, the cannon and this "vision hole". that spot they took out was a kill spot for heat from 4d and  stugs..

not historical

 


 

because that was the only point you could kill the matty.
CRS does not want, took.

 

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Ok after some testing here is what I found.

Maybe Sapper Guide needs updating to reflect on the changes?

 

matti2.png

Edited by Kempi
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27 minutes ago, Kempi said:

Ok after some testing here is what I found.

Maybe Sapper Guide needs updating to reflect on the changes?

 

matti2.png

They are already know about Kempi and have been since the armour fix. @TEX64 sent me a whole 19 page document for sapping the matty that was produced after the armour fix.. The document which has been on the wiki since December.  

Edited by foe2
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