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Matilda 8 days camp: 1839 kills dead 159


enemytank
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34 minutes ago, fidd said:

It's not my job to explain to you how to do it, but I'm entirely confident that Matilda led attacks can be stopped cold, or seriously depleted, using only the kit you have, and without any game-mechanic or performance changes, or requiring numeric imbalances. I suggested 75% as the likely success-rate, and I stand by that. It's not so much what you use, it's how you use it. The rest you'll need to figure out. If you wish confirmation, I'll happily run it past a Rat on the strict understanding it's never passed on or "hinted at" to the axis, and he can confirm the likely efficacy. Like I said, it's perfectly straight-forwards, and if not 'fool-proof', at least fairly idiot-resistant. It does, however, require a modest amount of organisation and comms. But not much.

i am one of the most experienced anti tank players in this game ... i've killed so many allied tanks in this game ... some years i had 600-700 tank kills in 1 campaign. with sapper / pak / panzer. trust me .. i know what i am talking about. after playing for such a long time anti tank units you have a very good feeling for ranges and spots. i was able to guess distance to ETs very good so i didnt have to check it with the range finder anymore ... just aimed with Tiger main gun at ETs at 1800m ... kabbboooom. Same for Panzerschreck. I am able to shoot/hit ETs at 500m range just by guessing and aiming. After so many years you know the weak spots of allied tanks and how most allied players use the tank. Then suddenly a patch came to fix that turret vulnerability of the Matty and instantly the tank becomes a much bigger beast than before. When 3 veterans in Tigers attack the Matty frontally and from side the same time at a distance less than 500m ... pounding the Matty for 30+ secs with 88mm rounds ... but no one is able to kill it ... you definitely know that SOMETHING IS WRONG !

I got used to many WTF moments in this game ... but over the last few weeks it just skyrocketed.

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12 minutes ago, undercova said:

i am one of the most experienced anti tank players in this game ... i've killed so many allied tanks in this game ... some years i had 600-700 tank kills in 1 campaign. with sapper / pak / panzer. trust me .. i know what i am talking about. after playing for such a long time anti tank units you have a very good feeling for ranges and spots. i was able to guess distance to ETs very good so i didnt have to check it with the range finder anymore ... just aimed with Tiger main gun at ETs at 1800m ... kabbboooom. Same for Panzerschreck. I am able to shoot/hit ETs at 500m range just by guessing and aiming. After so many years you know the weak spots of allied tanks and how most allied players use the tank. Then suddenly a patch came to fix that turret vulnerability of the Matty and instantly the tank becomes a much bigger beast than before. When 3 veterans in Tigers attack the Matty frontally and from side the same time at a distance less than 500m ... pounding the Matty for 30+ secs with 88mm rounds ... but no one is able to kill it ... you definitely know that SOMETHING IS WRONG !

I got used to many WTF moments in this game ... but over the last few weeks it just skyrocketed.

Given your history - there is a reason why you killed so many Allied tanks.  You really want to chest thump?

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2 hours ago, undercova said:

Then suddenly a patch came to fix that turret vulnerability of the Matty

Listen, the armor values were WRONG. It was a bug. We fixed it. End of story. 

Shot angles matter. Bad angles will ricoshet or fail to penetrate 76 mm of armor that effectively becomes 100+ mm.

Also, the fix was 20 years late in coming - not very ”sudden” at all. Be happy for the ill-gotten kills you scored, and buckle up.

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