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Infantry lag kills issues in town #4669


matamor
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"Couple engagements just now, I shoot and miss (I shot first from my perspective) he kills me."

This is what I am not seeing in 1.34. I have had several simultaneous kills that felt right instead of feeling wrong as they do in the live server.

This could be the biggest update ive been waiting for! :)

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Sexiest thing in 1.34 if you ask me. It helps EVERYTHING.

Do I need to change my sig again? *grin*

I can't wait. :D

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Was in a RR station. Emptied a clip (smg) into ei.

Most of my rounds hit. He then fired and killed me.

He was still alive and moving around after.

BTW, very low pop in town. Estimate max of both side at 15 or less.

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Besides the main issue here my major annoyance is, for example, being on the upper floor of a CP and an EI appears on top of me like he teleported lol and I'm dead before I get a shot off. I'm laying there with an lmg shooting anything that moves. It's almost guaranteed to happen wherever I am not moving. Naturally it's in busier areas.

Nothing is ever going to be perfect but for me it's far too out of whack still.

I have 5 gigs of ram on 2.2 ghz so system isn't too bad imo.

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Gophur it's good to see you here on this thread. I pay alot of attention to this thread and am very pleased to see you also see the simukill issues and that 1-2 sec lag delay in Infantry CQB. If this is fixed in 1.34, I probably won't ever quit the game as this has been my number one issue. CQB will be so much more fun with a rifle or SMG. This time reflexes will actually count! Im excited! Thanks!

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  • 2 weeks later...
  • 1 month later...
First time this has been tested at all live with so many people. Not surprisingly needs tweakage.

I hope its something you guyz can put your nail on. Was horridious on saturday in the first BETA hour. Thanks!

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  • 1 month later...
We'll be running a new test in a week or so. I'll let you know plenty ahead so you guys can clear schedule.

New test as in more BETA action? Open BETA action? -cheers-

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just got killed 4 times by a guy outside as i run into a building...i was in the building at least 2 seconds......this lag issue is killing town fighting. This use to not be a problem. I'll admit I probably should have looked for him, but I was trying to stop a spawnable cap, on which 2 shots to the face of a lmg doesn't stop them until after i have spawned out from him killing me....which I got the kill for, but he was still shooting as I spawned out.

Edited by raven4
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  • 6 months later...
Maybe a 10% improvement since 1.33 but im generous.

5% is generous...the Rats will never get this game running right. They're like some dude who washes and polishes his car obsessively; but who never does any maintenance or fix stuff that breaks.

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5% is generous...the Rats will never get this game running right. They're like some dude who washes and polishes his car obsessively; but who never does any maintenance or fix stuff that breaks.

Lets supposed that if the same guy that have 50fps in town and have 300fps when flying... if we reverse it lets say 300fps in town, do you think we could fix the warping and the "he killed me 1500ms-2000ms after i ran behind that wall"... just wondering.

If CPU is coordinating all polygons algorythms and multi CPU core threading was included in the calculation process, that would maybe help it?

Just shooting ideas. That Brussels cap was insane and my head will explode.

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We just found an issue in the host that should result in about a half-second reduction in the time it takes to shoot someone and see them die. Still in testing.

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eatthisvr6
Dude unless you want to either A.) Go back to 1.0 graphics' date=' B.) Pay for a direct wire-in from all player computers to the server. or C.) Personally buy every player a brand new, top-of-the-line PC with all the stuffing, there is no way to fix it.[/quote']

a good pc makes no difference to lag

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We just found an issue in the host that should result in about a half-second reduction in the time it takes to shoot someone and see them die. Still in testing.

Great news and great job! Keep us updated please Goph!

Have a good weekend S!

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  • Free Play Account

No mention of this in the 1.35 Dev update..

Any progress on this CRS?

Thanks

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